I think tom you should have mouse control in your games as well as keyboard.
I do like mouse control, now I know what its all about.
Its like using a stick without the big space hog a stick takes up.
I do have an ffb stick.
but with my dvd writer, hdd, usb hub, scanners, speakers, cd and dvd 
stacks and wires pluss the laptop and actual powerpacks and phones, I 
have no real space to put it on.
My shelves are full of books, cds, backup disks, etc.
So as you can see a mouse is handy because it fits in a very small 
space and can be used with ease.
I don't like it if I have to continously use the mouse and keybard at 
the same time though, ok if I am turning on an auto control but I can 
only really concerntrate on on one control device at a time.
At 01:18 a.m. 7/08/2007, you wrote:

>Hi Che,
>Like you I was once sighted, and use to play everything that I could get
>my hands on. As a result I know what is possible with audio games, and
>when I first got in to audio games my first thought was these audio
>games are too simple, and is like going back to the Atari 2600 again.
>The only developer that seamed to be staying from the Space Invader and
>board game style of games was David Greenwood, and Shades of Doom was a
>huge hit with me. I felt like I could play something on the level I was
>use to.
>As far as racing games goes I have about 150 people on the pre-order
>list for USA Raceway and it has already outsold Rail Racer by 30 units.
>So I don't think it is racing in general that is Rail racer's problem.
>I think it honestly has to do with a couple of factors. Rail Racer isn't
>a triditional racing game with Nascar or Formula 1 which has it's own
>kind of following amung sports fans. One reason I am working on USA
>Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
>the same as racing games I like. Second, Rail Racer has a larger
>learning curve than most games. For example, using the mouse to lean
>your racer left and right takes a while to master, and it was something
>I didn't care to much for myself. Third, most blind computer users have
>some major aversion to the mouse. The minute you say this game has mouse
>control they hit the panic button and think they can't play the game
>because they think they can not use the mouse, or they don't know how to
>operate it. Yet, the mouse actually is a nice game controller in certain
>games.
>
>Che wrote:
> >   Hi Brian,
> >   you and I are on the same page.  I was appalled at the lack of 
> immerssive
> > games when I first became blind, as I was an avid sighted gamer, playing
> > just about every new title if it was of good quality.
> >   Unfortunately, it appears we are in the minority amongst blind gamers,
> > either that, or I have vastly underestimated the amount of blind 
> gamers that
> > aren't into racing titles.
> >   At any rate, I appreciate the support, and you can count on Blind
> > Adrenaline to produce high quality games in the future, but I will be
> > including more basic games along with the more involved ones as well.
> >   Out.
> >   Che
> >
>
>
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