I think a potential blog should be viewed differently than this list as 
far as content rules go.
  Blogs are only viewed when the user wants to view them, if the content is 
offensive, then they can just choose not to view that blog, therefore I 
don't see the need to restrict blog content.
  Blogs are great just for that reason, a person can post what they want and 
develop a viewership based on their views.  It is like television, if you 
don't like the obscene language and violence of the Sopranos, then change 
the channel, no problem.
  I for one won't be doing a blog if it is going to be censored.  For me, it 
is one thing to have restrictions on an email list where everyone subscribed 
gets what is posted, but a blog is something totally different and should be 
a platform for the writer of that blog to write what they want, no matter 
how stupid or immature it might be.
  Just my two Lincolns worth.
  Later,
  Che

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 11:08 AM
Subject: Re: [Audyssey] reviewing games, and blogging


> Hi Raul,
> I do like the idea of a blog, but it would have to be monitored from
> time to time to make sure the content remains clean and viewable by all
> readers.
> Given the distressing nature of this list The last few weeks I'm not
> sure everyone can abide by all those rules.
> For example, take a game like the Audio Formula 1 game that seams to be
> widely unpopular on list. There is a way to constructively state why you
> didn't like that game, and there is the way which was expressed by allot
> of listers like calling it crap, total worthless piece of junk, bla.
> Even though I might personally agree with that view the developer of the
> game will likely feel flamed rather than cunstructively given good
> reasons why it was not widely recieved. That is the point of a review to
> give feedback the reason why or why not it was recieved.
> If someone wrote a negative review of say Montezuma's Revenge I'd like
> to at least be given the reasons for dislike. For example, it didn't
> offer the end user enough replay value, stuff is not random enough, etc.
> Those kinds of cunstructive critisisms will allow me as a developer to
> either upgrade the game with those features, or create more future games
> including those changes.
>
>
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