yeah.
maybe if they don't want to help, they could at least make it open source 
and release the source code so we can add our own features to it?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

----- Original Message ----- 
From: "blind guy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 8:46 PM
Subject: Re: [Audyssey] AGM concerns


>I agree with che frankly, I have had a few questions myself, but since
> audiogamemaker team hasn't been answering anyone else's, I thought it
> rather foolish to post my questions because everyone was getting no
> help from the team.
>
> On 8/8/07, Che <[EMAIL PROTECTED]> wrote:
>>   Richard, I know people have lives and wives  and kids and all that.
>>   But you guys have released a program with mediocre documentation at 
>> best,
>> leaving lots of questions from potential users.
>>   I realize this is a free product at this point, but perhaps the timing 
>> was
>> bad for release if every single one of your support people are gone for
>> several days at a time.
>>   I have been helping out a lot of AGM users the past few days, and they 
>> are
>> very frustrated with the docs and lack of answers to their questions.
>>   As I have stated before on here, I am willing to do an audio tutorial,
>> which I think will be very helpful, but I need some of my own questions
>> answered first before I can share the information with others.
>>   I think you guys are getting precariously close to this think falling 
>> flat
>> on its face if some more energy isn't devoted to it by your support 
>> staff.
>>   Why someone who is actually still part of the project is not on this 
>> list,
>> I dont know, but that would be a very good idea I think.
>>   You can pffft me all you want, but that is not a professional response 
>> to
>> a series of posts and concerns about your product here.
>>   Again, I am not flaming you guys, I think AGM has a lot of potential 
>> and I
>> hope you guys take it as far as you can and get the grants or whatever it 
>> is
>> you are after to continue the product, but simply releasing it with poor
>> documentation and then not sacrificing time to answer users questions 
>> isn't
>> the way to get off to a good start.
>>   I have devoted a lot of time to learning AGM and helping others do the
>> same, so I hope you take these comments as what they are intended to be,
>> which is constructive criticism.  Many others are afraid to post about 
>> their
>> frustrations with the program because people ten to jump down their 
>> throats,
>> but I am not, and I feel my comments about AGM are well grounded and 
>> worth
>> the AGM team taking seriously.
>>   I have a life too, but for a while after I released RR, I had to devote
>> almost all of my waking time to the support that is involved in having
>> hundreds of people using a new program, that is just the way it is if you
>> want to be successful in life and business.
>>   Feel free to forward this to anyone in the AGM team, and I hope they 
>> will
>> all join this list, or at least some of them, because there are many AGM
>> users here with many questions that have not been answered.
>>   If any of the team wishes to email me off list, they are free to do so 
>> at:
>> [EMAIL PROTECTED]
>>    Again, I am here to help you guys, and I have spent considerable time
>> doing so already, and I hope to do so in the future.
>> Thanks for reading what I have to say.
>>    Che Martin - Audio Game developer
>>
>> ----- Original Message -----
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, August 08, 2007 2:52 PM
>> Subject: Re: [Audyssey] AGM question
>>
>>
>> > WEEKEND, CHE!!!
>> >
>> > We Have Lives ;)
>> >
>> > (And Wives)
>> >
>> > (well, some of us)
>> >
>> > (and Sander went to Scandinavia to play upright bass for some band for 
>> > the
>> > weekend)
>> >
>> > (and Holland just had two days of summer - now it's fall again)
>> >
>> > (so)
>> >
>> > (pffff)
>> >
>> > :)
>> >
>> > ----- Original Message -----
>> > From: "Che" <[EMAIL PROTECTED]>
>> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> > <[email protected]>
>> > Sent: Wednesday, August 08, 2007 7:55 PM
>> > Subject: Re: [Audyssey] AGM question
>> >
>> >
>> >>  Hi Josh,
>> >>  I'm not sure if this is possible or not.
>> >> It looks like the AGM guys have quit responding to questions on this 
>> >> list
>> >> and most questions on the forums as well.
>> >>  Very unfortunate, as I had high hopes for AGM regarding potential 
>> >> game
>> >> developers getting their feet wet with game ideas.
>> >>  They have a good concept going, but without customer support and 
>> >> further
>> >> upgrades, it is going to be a dead horse pulling a heavy cart.
>> >>  Later,
>> >> Che
>> >>
>> >> ----- Original Message -----
>> >> From: "Josh" <[EMAIL PROTECTED]>
>> >> To: "gamers discussion list" <[email protected]>
>> >> Sent: Wednesday, August 08, 2007 6:33 AM
>> >> Subject: [Audyssey] AGM question
>> >>
>> >>
>> >>> Hi,
>> >>>
>> >>> Is it possible to use spawnPoints to spawn random items such as
>> >>> different
>> >>> kinds of weapons to attack with? and then once you have that weapon a
>> >>> trigger will then be available for you to use that item in the world 
>> >>> of
>> >>> the
>> >>> game?
>> >>>
>> >>> Josh
>> >>>
>> >>> Most of the reason I don't like spam is because a lot of it is true.
>> >>> email: [EMAIL PROTECTED]
>> >>> msn: [EMAIL PROTECTED]
>> >>> AOL: kutztownstudent
>> >>> skype: jkenn337
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Gamers mailing list .. [email protected]
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>> >>> can
>> >>> visit
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>> >>> any subscription changes via the web.
>> >>>
>> >>
>> >>
>> >> _______________________________________________
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>> >> any subscription changes via the web.
>> >
>> >
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>> >
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>>
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>
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