Thanks for the back up guys, I appreciate it immensely.
  I'm not posting about AGM to put it down at all, I think it is a great 
concept and will help potential game developers get a feel for game 
creation, which in turn will be a benefit to us all.
  I hope the AGM guys understand we love their program, but without support 
and answers to our questions, we are just going to be frustrated and end up 
not using it, especially the hundreds of people that have downloaded it and 
have no real concept of how to make a well balanced game and are hoping to 
learn with AGM.
  Again, I remind AGM users I have created a game called Godzilla Smash that 
several people can work on and give each other feedback on it, if you want 
to join in, send me an email off list, I will be sending out the game files 
shortly, which include some way cool sound effects not found in the AGM 
download.
  Later,
  Che

----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 08, 2007 9:23 PM
Subject: Re: [Audyssey] AGM concerns


>I agree with you completely Che. The funny thing is that even in its 
>current
> limited form, AGM has the potential to produce some incredible games, and
> that's now. If it's ever updated I could see even greater potential. But I
> can say right now that that's not going to happen if people don't know how
> to use it, and I'm sorry to say that the manual is not much help in its
> current form. That's probably what spawned most people's     questions, 
> and
> a lack of answers to them has got to be frustrating. Heck, I've got my own
> share of questions and i've asked them oon the forum a few times. Such as
> the thing about getting opponents to behave the way you want them to or, 
> in
> the case of my Adventure game, if it's possible to make the sword stop
> making its default sound once it's picked up. I too understand that those
> guys have lives, but so do you and Thomas and yet you still find time to
> drop in fairly often to help people sort out problems with your games.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, August 08, 2007 6:27 PM
> Subject: [Audyssey] AGM concerns
>
>
>>  Richard, I know people have lives and wives  and kids and all that.
>>  But you guys have released a program with mediocre documentation at 
>> best,
>> leaving lots of questions from potential users.
>>  I realize this is a free product at this point, but perhaps the timing
>> was
>> bad for release if every single one of your support people are gone for
>> several days at a time.
>>  I have been helping out a lot of AGM users the past few days, and they
>> are
>> very frustrated with the docs and lack of answers to their questions.
>>  As I have stated before on here, I am willing to do an audio tutorial,
>> which I think will be very helpful, but I need some of my own questions
>> answered first before I can share the information with others.
>>  I think you guys are getting precariously close to this think falling
>> flat
>> on its face if some more energy isn't devoted to it by your support 
>> staff.
>>  Why someone who is actually still part of the project is not on this
>> list,
>> I dont know, but that would be a very good idea I think.
>>  You can pffft me all you want, but that is not a professional response 
>> to
>> a series of posts and concerns about your product here.
>>  Again, I am not flaming you guys, I think AGM has a lot of potential and
>> I
>> hope you guys take it as far as you can and get the grants or whatever it
>> is
>> you are after to continue the product, but simply releasing it with poor
>> documentation and then not sacrificing time to answer users questions
>> isn't
>> the way to get off to a good start.
>>  I have devoted a lot of time to learning AGM and helping others do the
>> same, so I hope you take these comments as what they are intended to be,
>> which is constructive criticism.  Many others are afraid to post about
>> their
>> frustrations with the program because people ten to jump down their
>> throats,
>> but I am not, and I feel my comments about AGM are well grounded and 
>> worth
>> the AGM team taking seriously.
>>  I have a life too, but for a while after I released RR, I had to devote
>> almost all of my waking time to the support that is involved in having
>> hundreds of people using a new program, that is just the way it is if you
>> want to be successful in life and business.
>>  Feel free to forward this to anyone in the AGM team, and I hope they 
>> will
>> all join this list, or at least some of them, because there are many AGM
>> users here with many questions that have not been answered.
>>  If any of the team wishes to email me off list, they are free to do so
>> at:
>> [EMAIL PROTECTED]
>>   Again, I am here to help you guys, and I have spent considerable time
>> doing so already, and I hope to do so in the future.
>> Thanks for reading what I have to say.
>>   Che Martin - Audio Game developer
>>
>> ----- Original Message ----- 
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, August 08, 2007 2:52 PM
>> Subject: Re: [Audyssey] AGM question
>>
>>
>>> WEEKEND, CHE!!!
>>>
>>> We Have Lives ;)
>>>
>>> (And Wives)
>>>
>>> (well, some of us)
>>>
>>> (and Sander went to Scandinavia to play upright bass for some band for
>>> the
>>> weekend)
>>>
>>> (and Holland just had two days of summer - now it's fall again)
>>>
>>> (so)
>>>
>>> (pffff)
>>>
>>> :)
>>>
>>> ----- Original Message ----- 
>>> From: "Che" <[EMAIL PROTECTED]>
>>> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> <gamers@audyssey.org>
>>> Sent: Wednesday, August 08, 2007 7:55 PM
>>> Subject: Re: [Audyssey] AGM question
>>>
>>>
>>>>  Hi Josh,
>>>>  I'm not sure if this is possible or not.
>>>> It looks like the AGM guys have quit responding to questions on this
>>>> list
>>>> and most questions on the forums as well.
>>>>  Very unfortunate, as I had high hopes for AGM regarding potential game
>>>> developers getting their feet wet with game ideas.
>>>>  They have a good concept going, but without customer support and
>>>> further
>>>> upgrades, it is going to be a dead horse pulling a heavy cart.
>>>>  Later,
>>>> Che
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Josh" <[EMAIL PROTECTED]>
>>>> To: "gamers discussion list" <gamers@audyssey.org>
>>>> Sent: Wednesday, August 08, 2007 6:33 AM
>>>> Subject: [Audyssey] AGM question
>>>>
>>>>
>>>>> Hi,
>>>>>
>>>>> Is it possible to use spawnPoints to spawn random items such as
>>>>> different
>>>>> kinds of weapons to attack with? and then once you have that weapon a
>>>>> trigger will then be available for you to use that item in the world 
>>>>> of
>>>>> the
>>>>> game?
>>>>>
>>>>> Josh
>>>>>
>>>>> Most of the reason I don't like spam is because a lot of it is true.
>>>>> email: [EMAIL PROTECTED]
>>>>> msn: [EMAIL PROTECTED]
>>>>> AOL: kutztownstudent
>>>>> skype: jkenn337
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Gamers mailing list .. Gamers@audyssey.org
>>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>>> visit
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>>> any subscription changes via the web.
>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Gamers mailing list .. Gamers@audyssey.org
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>>>> any subscription changes via the web.
>>>
>>>
>>> _______________________________________________
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>>>
>>
>>
>> _______________________________________________
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>
>
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