Not using A G M for right now until the program can get more speed going 
into it. Flash is not working over here everytime. Most of the time, it 
crashes.

[sighs softly]


----- Original Message -----
From: "blind guy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, August 08, 2007 6:46 PM
Subject: Re: [Audyssey] AGM concerns

>I agree with che frankly, I have had a few questions myself, but since
> audiogamemaker team hasn't been answering anyone else's, I thought it
> rather foolish to post my questions because everyone was getting no
> help from the team.
>
> On 8/8/07, Che <[EMAIL PROTECTED]> wrote:
>>   Richard, I know people have lives and wives  and kids and all that.
>>   But you guys have released a program with mediocre documentation at 
>> best,
>> leaving lots of questions from potential users.
>>   I realize this is a free product at this point, but perhaps the timing 
>> was
>> bad for release if every single one of your support people are gone for
>> several days at a time.
>>   I have been helping out a lot of AGM users the past few days, and they 
>> are
>> very frustrated with the docs and lack of answers to their questions.
>>   As I have stated before on here, I am willing to do an audio tutorial,
>> which I think will be very helpful, but I need some of my own questions
>> answered first before I can share the information with others.
>>   I think you guys are getting precariously close to this think falling 
>> flat
>> on its face if some more energy isn't devoted to it by your support 
>> staff.
>>   Why someone who is actually still part of the project is not on this 
>> list,
>> I dont know, but that would be a very good idea I think.
>>   You can pffft me all you want, but that is not a professional response 
>> to
>> a series of posts and concerns about your product here.
>>   Again, I am not flaming you guys, I think AGM has a lot of potential 
>> and I
>> hope you guys take it as far as you can and get the grants or whatever it 
>> is
>> you are after to continue the product, but simply releasing it with poor
>> documentation and then not sacrificing time to answer users questions 
>> isn't
>> the way to get off to a good start.
>>   I have devoted a lot of time to learning AGM and helping others do the
>> same, so I hope you take these comments as what they are intended to be,
>> which is constructive criticism.  Many others are afraid to post about 
>> their
>> frustrations with the program because people ten to jump down their 
>> throats,
>> but I am not, and I feel my comments about AGM are well grounded and 
>> worth
>> the AGM team taking seriously.
>>   I have a life too, but for a while after I released RR, I had to devote
>> almost all of my waking time to the support that is involved in having
>> hundreds of people using a new program, that is just the way it is if you
>> want to be successful in life and business.
>>   Feel free to forward this to anyone in the AGM team, and I hope they 
>> will
>> all join this list, or at least some of them, because there are many AGM
>> users here with many questions that have not been answered.
>>   If any of the team wishes to email me off list, they are free to do so 
>> at:
>> [EMAIL PROTECTED]
>>    Again, I am here to help you guys, and I have spent considerable time
>> doing so already, and I hope to do so in the future.
>> Thanks for reading what I have to say.
>>    Che Martin - Audio Game developer
>>
>> ----- Original Message -----
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, August 08, 2007 2:52 PM
>> Subject: Re: [Audyssey] AGM question
>>
>>
>> > WEEKEND, CHE!!!
>> >
>> > We Have Lives ;)
>> >
>> > (And Wives)
>> >
>> > (well, some of us)
>> >
>> > (and Sander went to Scandinavia to play upright bass for some band for 
>> > the
>> > weekend)
>> >
>> > (and Holland just had two days of summer - now it's fall again)
>> >
>> > (so)
>> >
>> > (pffff)
>> >
>> > :)
>> >
>> > ----- Original Message -----
>> > From: "Che" <[EMAIL PROTECTED]>
>> > To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>> > <[email protected]>
>> > Sent: Wednesday, August 08, 2007 7:55 PM
>> > Subject: Re: [Audyssey] AGM question
>> >
>> >
>> >>  Hi Josh,
>> >>  I'm not sure if this is possible or not.
>> >> It looks like the AGM guys have quit responding to questions on this 
>> >> list
>> >> and most questions on the forums as well.
>> >>  Very unfortunate, as I had high hopes for AGM regarding potential 
>> >> game
>> >> developers getting their feet wet with game ideas.
>> >>  They have a good concept going, but without customer support and 
>> >> further
>> >> upgrades, it is going to be a dead horse pulling a heavy cart.
>> >>  Later,
>> >> Che
>> >>
>> >> ----- Original Message -----
>> >> From: "Josh" <[EMAIL PROTECTED]>
>> >> To: "gamers discussion list" <[email protected]>
>> >> Sent: Wednesday, August 08, 2007 6:33 AM
>> >> Subject: [Audyssey] AGM question
>> >>
>> >>
>> >>> Hi,
>> >>>
>> >>> Is it possible to use spawnPoints to spawn random items such as
>> >>> different
>> >>> kinds of weapons to attack with? and then once you have that weapon a
>> >>> trigger will then be available for you to use that item in the world 
>> >>> of
>> >>> the
>> >>> game?
>> >>>
>> >>> Josh
>> >>>
>> >>> Most of the reason I don't like spam is because a lot of it is true.
>> >>> email: [EMAIL PROTECTED]
>> >>> msn: [EMAIL PROTECTED]
>> >>> AOL: kutztownstudent
>> >>> skype: jkenn337
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> Gamers mailing list .. [email protected]
>> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You 
>> >>> can
>> >>> visit
>> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >>> any subscription changes via the web.
>> >>>
>> >>
>> >>
>> >> _______________________________________________
>> >> Gamers mailing list .. [email protected]
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>> >> any subscription changes via the web.
>> >
>> >
>> > _______________________________________________
>> > Gamers mailing list .. [email protected]
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>> > any subscription changes via the web.
>> >
>>
>>
>> _______________________________________________
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>>
>
> _______________________________________________
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>
>
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