agreed with Josh.

On 8/9/07, Trenton Matthews <[EMAIL PROTECTED]> wrote:
> I agree with that one, for sure!
>
>
> ----- Original Message -----
> From: "Josh" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, August 09, 2007 8:38 PM
> Subject: Re: [Audyssey] AGM concerns
>
> > In the next version of AGM I hope you switch to using direct-x instead of
> > flash. it would make games load faster and it's the standard for good pc
> > games.
> >
> > Josh
> >
> > Most of the reason I don't like spam is because a lot of it is true.
> > email: [EMAIL PROTECTED]
> > msn: [EMAIL PROTECTED]
> > AOL: kutztownstudent
> > skype: jkenn337
> >
> > ----- Original Message -----
> > From: "AudioGames.net" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Thursday, August 09, 2007 6:45 PM
> > Subject: Re: [Audyssey] AGM concerns
> >
> >
> >> Hi,
> >>
> >> Yes, the original plan was (and still is, as far as I know) to use the
> >> outcome (results/feedback/etc) of this first prototype to write a
> >> follow-up
> >> funding proposal and continue work on AGM. As I said, the funding
> >> proposal(S!) for the first phase were never granted, but now with this
> >> prototype we hope we can be more convincing. With 'we' I refer to my old
> >> job, which still feels as "we" :) Luckily through my new position at the
> >> HKU
> >> I am able to continue to work with Accessibility.
> >> AGM for me personally means a great deal, ever since we first got the
> >> idea
> >> 4
> >> or 5 years ago while working on Dark: A Garden Wander (audio game
> >> graduation
> >> project alongside Drive). And I'm proud it is currently at this stage and
> >> I
> >> will make sure development on the idea continues. Either by further
> >> developing what we have now, use the knowledge to build a new AGM that
> >> better suits what you need (maybe more of a level editor?) or maybe use
> >> the
> >> knowledge of AGM, and go to Mark Overmars (who we personally know) who
> >> developed Game Maker and apply the knowledge on that established piece of
> >> software.
> >> I fully agree that good documentation is neccessary. When I said 'you are
> >> users, not customers', in the back of my mind I knew this is only true if
> >> you can actually *use* the program. And for that you need good
> >> documentation
> >> :)
> >> Apologies for my language are in place. Just think of it that I'm from
> >> Amsterdam, we're pretty grown-up here and make a lot of love :)
> >>
> >> And thank you, Che, for more than once volunteering. It did not go
> >> unnoticed
> >> ;)
> >>
> >> Sincerely,
> >>
> >> Richard
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "Che" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" <[email protected]>
> >> Sent: Thursday, August 09, 2007 11:30 PM
> >> Subject: Re: [Audyssey] AGM concerns
> >>
> >>
> >>>  Yah Richard, I knew you weren't an integral part of the project
> >>> anymore,
> >>> but I didn't realize you guys were down to one person trying to keep up
> >>> with
> >>> all this.
> >>>  that is really too bad.  Maybe I am mistaken, but didn't you say
> >>> something
> >>> earlier on about trying to get a grant or something to continue
> >>> development?
> >>>  Also, if future work is going to be done with AGM, or if it is going to
> >>> be
> >>> made open source, I will be glad to volunteer to help write a more clear
> >>> and
> >>> detailed manual.  If the progress stops here though, there really isn't
> >>> a
> >>> need.
> >>>  Lastly, I'm not sure why you chose to use the language you did in a
> >>> couple
> >>> of your last posts, but please keep in mind there are minors on this
> >>> list,
> >>> and if their parents come across an email with that language in it, I'm
> >>> sure
> >>> we would be losing some more members.
> >>>  Later,
> >>>  Che
> >>>
> >>>
> >>> _______________________________________________
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> >>> visit
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> >>> any subscription changes via the web.
> >>
> >>
> >> _______________________________________________
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> >> any subscription changes via the web.
> >
> >
> > _______________________________________________
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> >
> >
> > --
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> > 2:44 PM
> >
> >
>
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