Hey Thomas,
Could you provide a public purchasable beta of monty like Che did with rail 
racer? I think this will give you more testers, and we'll get a chance to 
play the game as well.


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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 19, 2007 9:55 PM
Subject: [Audyssey] Montezuma's Revenge Future Plans.


> Hello gamers,
> Just so that none of this comes as a major surprise to anyone I'm
> letting everyone know in advance what my future plans are regarding
> public beta 2. As I am going to do a lengthy upgrade to the engine core
> it could be a while before the next beta appears. So here is the plans.
> First, for quite a while now I have been working on a Engine2D.dll file
> which will act as a major game engine for 2D USA Games titles like
> Montezuma's Revenge, etc. As much of the code is based on Montezuma's
> Revenge itself I'm planning on removing the Montezuma's Revenge custom
> engine code from the game and convert the game over to the newer
> Engine2D.dll file.
> The long term advantages of doing this will be substantial. There will
> be a common engine for all side-scrollers and other 2D games from USA
> Games which will make maintaining, upgrading, and development much
> faster. Eventually, I will be able to write a game level editor that can
> use the Engine2D.dll file to share new levels with the host game.
> Registration etc can handled be tween the registration program, and the
> game via the Engine2D.dll file. As I said advantages are many, and these
> are just a few reasons why I am doing this.
> Second, I'm going to be completely rewriting the jump code from scratch.
> As most of you know there has been several bugs involved with the
> current jump code, and I think I really do need to redesign,
> restructure, and redo the way jumping is done internally. I am going to
> look at how James North did it, since his code worked, and mottle my
> version after his jumping code.
> Third, I am going to send the game off to my private testers, for
> private testing to work any bugs out of the beta.
> Finally, once I am sure it is stable enough to be put out to the public
> it will be released.
> As far as a time frame I don't know how long this will take. It could be
> as little as two weeks or as long as a month. i don't really know until
> I actually do it.
>
>
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