Hi John,

Thank you.  For now I don't think that my games and code are broken.  I hope 
that will remain so for awhile.

BTW This is not the first time that I have gone through this with another game 
developer slash moderator of this list.

BFN

----- Original Message -----
Jim,

You're not alone in colliding with object oriented languages.
I do this for a living and the transition was ugly at first.
Many of your best practices as a structured coder are exactly the opposite 
from O O best practices.

There are advantages to O O coding. But I think you're right: if what you 
do coding your games ain't broke, don't fix it.
That being said...

Tristan,

I've coded for money in almost every language there is, going back to 
Sanscrit (But not Python.)

The advantages of C++ and C Sharp are that there are a lot of tools and Web 
support for those languages.

I prefer Java because it is easier than C++ . Also its supporting libraries 
and third party software are not tied to Windows. And, there are more jobs 
coding Java.

Thomas and Jason are spot on in pointing out what makes O O distinct. In 
addition, I think the biggest advantage O O has for coding games is that 
the ability of one class to inherit features from a parent class lets you 
not only reuse code, but enhance it without breaking your original games.

John Bannick 

     Jim

If it ain't broke, I could probably fix it.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to