Wow. An offline version of Sryth? Actually you're not the first to bring up 
such an idea. Of course then you'd have to get Matt Yarrows' permission to 
do soething like that. THen, as you said, it would take ages to program. The 
stages idea makes sense though.
Wipe that golden tear from your mother dear
And raise what's left of the flag for me
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 07, 2007 7:53 PM
Subject: Re: [Audyssey] Game companies was Accessible soft


> Hi Bryan,
> Yes, it certainly would. I've often thought an off line version of Srith
> would be cool, but the game is huge and getting bigger all the time.
> If we are going to do a RPG game it would have to be a project done in
> stages. Like 1.0 is a simple RPG engine, a few worlds or towns,
> adventures, 2.0 adds more to it, 3.0 adds a little more, and so on. By
> the time you reach9.0 it would be a  fairly complex game with lots of
> features and adventures.
>
>
>
> Bryan Peterson wrote:
>> I'd hate to think of the amount of time it would take to program, 
>> especially
>> by one person alone. And a game like Baldur's Gate would probably take 
>> even
>> longer to write.
>> Wipe that golden tear from your mother dear
>> And raise what's left of the flag for me
>>
>
>
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