Yes, all of the ovals run counter clockwise, so if you are going to model your game after Nascar and the actual tracks, that would be the way to go. Keep in mind however that Nascar runs a few road courses each year, such as Watkins Glen, which in my opinion is the best road course in the states, and when I could see it was my favorite track in Papyrus' game Nascar 3, the best and most realistic driving simulation I ever played by far. One thing I would like to suggest here though, just my personal opinion. I would focus solely on Monty until it is finished, then move on to Raceway instead of coding a little here then a little there back and forth back and forth. It sounds like from recent posts that you are dabbling with the Star Trek game, Raceway and Monty all at the same time and in my experience, this causes delays and inefficiencies in programming that are larger than the sum of their parts. A lot of people have been waiting a long long time on Monty, and I think it would boost their confidence in you and your abilities to release a high quality commercial game to get it polished off and finished before going on to something much more complicated such as Raceway. Again, just my two cents worth as a fellow developer, but I fell into the trap of bouncing between a couple different projects while working on Rail Racer for a while, and it just wastes a lot of time basically. Once I hunkered down and focused solely on Rail Racer, I found it was much easier to get back into the code day in and day out and get it finished, as I didn't have other projects on my mind to distract me. Good luck with it, I can't wait to check out Raceway, I will be one of the first customers when it is ready for beta purchase. Later, Che
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