Yes, all of the ovals run counter clockwise, so if you are going to model 
your game after Nascar and the actual tracks, that would be the way to go.
  Keep in mind however that Nascar runs a few road courses each year, such 
as Watkins Glen, which in my opinion is the best road course in the states, 
and when I could see it was my favorite track in Papyrus' game Nascar 3, the 
best and most realistic driving simulation I ever played by far.
  One thing I would like to suggest here though, just my personal opinion. 
I would focus solely on Monty until it is finished, then move on to Raceway 
instead of coding a little here then a little there  back and forth back and 
forth.  It sounds like from recent posts that you are dabbling with the Star 
Trek game, Raceway and Monty all at the same time and in my experience, this 
causes delays and inefficiencies in programming that are larger than the sum 
of their parts.
  A lot of people have been waiting a long long time on Monty, and I think 
it would boost their confidence in you and your abilities to release a high 
quality commercial game to get it polished off and finished before going on 
to something much more complicated such as Raceway.
  Again, just my two cents worth as a fellow developer, but I fell into the 
trap of bouncing between a couple different projects while working on Rail 
Racer for a while, and it just wastes a lot of time basically.  Once I 
hunkered down and focused solely on Rail Racer, I found it was much easier 
to get back into the code day in and day out and get it finished, as I 
didn't have other projects on my mind to distract me.
  Good luck with it, I can't wait to check out Raceway, I will be one of the 
first customers when it is ready for beta purchase.
  Later,
  Che 


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