Well Ron with your car is setup to take turns to the left which is having 
the car heavier on one side then the other could put you into the wall.

General speaking.  Before Nascar turning to the left was due to using your 
better arm being your right.
Being right handed made makes racing counter clock wise.
Making shifting a little more differcult, but I suppose in the old days it 
was racing full out.
Which brings me to a point for those who may not what to shift during game 
play.
Have an option to ake the car auto shifting.  The car will race a slight 
slower, but will help those who are beginner racers.
Crash
----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, September 26, 2007 9:05 PM
Subject: Re: [Audyssey] Raceway tracks.


> Now giving it thought Pole was indeed clockwise around the track, but I
> don't see any difference which direction a players car runs.
>
> Ron
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, September 26, 2007 10:48 PM
> Subject: Re: [Audyssey] Raceway tracks.
>
>
> Hi Ron,
> Well, weather you need a hard lef turn or say an easy left turn usually
> depends on the size of the track in question. For example if it is a
> half mile oval track the curves are much sharper than a two mile track.
> I don't think game wize if the track moves clockwize or counter
> clockwize it makes much of a difference. I've seen it both ways. The
> Nascar games for NES, PC, etc all move counter clockwize since that is
> how Nascar tracks are. However, in games like Poll Position I remember
> them moving clockwize.
>
>
>
> Ron Schamerhorn wrote:
>> Hi Tom
>>
>>   As for the direction of the track I don't really see alot of difference
>> in
>> game play, though that could be largely due to my lack of experience with
>> racing games.
>>   As for styles of tracks, I do think it will add some variety to the
>> game,
>> instead of always right turn, hard right, there might be something like a
>> easy left turn, right turn hard left or some such.  Mixing it up some is 
>> a
>> good idea.
>>
>> Ron
>>
>>
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>
>
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