> Although that may create abit of lag though
> if you have several people playing at once and there's a lot of sound
> going about.

The server doesn't have to send sounds during the game, only
information about events, and every client mixes the sounds with the
information sent by the server. So the server doesn't need that much
bandwidth.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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