I love huge maps. When I played cossacks I always played on the biggest
maps. With sea and stuff like that it always made things very very
interesting. More room to move about in and if you feel the need to
relocate then you can lose yourself very quickly. The 1 thing I loved is
that you could have up to something like 8000 units as long as you ha
enough food and town halls. That's more what I'd like to see in this
sound rts. The ability to have hundreds of units. Better sound affects.
More cannans, boats, more infentry units, get rid of the mages in my
opinion that makes the game to easy. Just to tellyport stuff where ever
you want gives both sides an unfare advantage over the other depending
on who gets there first. Same with dragans. You can just concentrate on
building draggans and blast everything out the way once you got them. It
wouldn't take that long really. The age of empires style of game is
good. But I do think that the magical side of the game should really be
steered away from. 

Lets have acadamies, various types of research, hospitals, fishing
boats, sea ports, that would be something truly great. I'd love to see
the sound rts something that you can really get your teeth into for
hours and hours at a time.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 03 October 2007 15:13
To: Gamers Discussion list
Subject: Re: [Audyssey] The sound rts game


Well, as long as the language is relatively symple, sinse we can always 
start off with a basic map and work up.

One thing that might be helpful though, is how about a map review mode, 
whereby you could move around and see all the squares of the map, and
their 
various resources without any units present (either yours or anyone
elses).

It'd just be rather bad if you created what you thought was a perfect
map, 
and missed a mistake on a very distant square simply because you
couldn't 
move a unit their during the game to see what'd happened, ----- such as
you 
start at square A-1, and everything is fine, but there is a problem at 
square j-10.

Beware the Grue!

Dark.


----- Original Message ----- 
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, October 03, 2007 11:54 AM
Subject: Re: [Audyssey] The sound rts game


>> Will we have the ability to create our own maps? Simply rather than
>> having
>> to use programming language?? Now that would be cool. And to control
how 
>> how
>> much of a resource there is in 1 place at a time? And to have
different 
>> size
>> maps? I love the game I think it's truly an excellent achievement
>
> A map editor is not planned, it would take relatively too much time. 
> The language used is quite simple anyway, especially for editing an 
> existing map. Different size maps are possible.
>
> Jean-Luc
>
> --
> SoundRTS web site: http://jlpo.free.fr/soundrts
> SoundRTS development log: http://soundrts.blogspot.com/
> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
>
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