Hi,

Thanks for all your feedback. I'll compile a list for the expo of your 
suggestions! Another question: there *MAY* be a chance that we have a spare 
pass for a possible GDC Expo Booth. Yes, you hear it correctly, we (IGDA 
GA-SIG) possible has a game accessibility booth at the GDC Expo, which is 
present at the GDC Conference for three days. Is there anyone on this list 
who might want to help out at the Expo Booth at next years GDC (Februari 
2008, San Francisco), presenting/sharing games from a visually impaired 
gamer point of view? Travel/hotel/etc. costs are NOT covered, but if you 
happen to live somewhere in the Bay Area and have the time/ to help out for 
two or three days (or know a visually impaired gamer who does), please email 
me using the form on http://www.audiogames.net/contact.php ... please refer 
to "GDC 2008" in the subject line. I cannot promise anything but as far as I 
understood there will be a booth and we *MAY* need some people for that.

Greets,

Richard


----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 01, 2007 12:29 AM
Subject: Re: [Audyssey] Electronic Arts games


> well here is my list.
> shades of doom or other gma title.
> any of the usagames title, stfc1.2 although you may want to either
> get the 1.0 version as for some reason fighting the borg is half
> unplayable if you don't do it right.
> Maybe the public beta of monty.
> Superliam by lworks.
> tarzanjuniour by pb soundscape although its abandonware now and that
> sort of thing.
> I also would like a hybrid game to be showen.
> either fs with fsnav, the terraformas by pininteractive or moosic,
> and or the audiodyssey game.
> At 12:08 a.m. 1/10/2007, you wrote:
>
>>Hi Guys,
>>
>>Hi,
>>
>>Just in case you might not know: we (that is, me and Michelle) do monitor
>>what is going on here on this list and we already use much of what is 
>>posted
>>on this list as input for our presentations, like for instance our most
>>recent presentation at GDC Austin
>>(https://www.cmpevents.com/GDAU07/a.asp?option=C&V=11&SessID=5857). We
>>(IGDA- GA-SIG) have been raising this issue to major companies for several
>>years now already, up to the point to even having conversations with the
>>Will Wright (The Sims, SimCity, Spore) himself in person. However, we DO
>>need all the backing we can get!!! The E For All Expo will include a
>>demonstration of several blind-accessible/audio games. Which games would 
>>you
>>prefer to show the public?
>>
>>Greets,
>>
>>Richard
>>
>>http://www.audiogames.net
>>
>>
>>----- Original Message -----
>>From: "John Bannick" <[EMAIL PROTECTED]>
>>To: <gamers@audyssey.org>
>>Sent: Saturday, September 29, 2007 4:39 PM
>>Subject: [Audyssey] Electronic Arts games
>>
>>
>> > All,
>> >
>> > This is an immediate opportunity to raise the issue of EA's total
>> > indifference to accessibility.
>> >
>> > Michelle Hinn is the chair of the Accessibility special interest group 
>> > of
>> > the Independent Games Developers Association.
>> >
>> > Right now as we speak she's preparing to present and have a booth at 
>> > the E
>> > For All Expo, in San Francisco, Oct 18 - 21.
>> >
>> > This would be a wonderful time to forward EA's email to her and ask her 
>> > to
>> > raise this issue in public.
>> >
>> > I mean, they are the biggest developer bear in the industry.
>> > They have just demonstrated, for the record, a total indifference to 
>> > the
>> > blind community.
>> > This Audyssey group contains the main developers and players in the 
>> > blind
>> > community.
>> > She's the head of the main SIG for game accessibility.
>> > Is this a perfect storm, or what?
>> >
>> > Someone who's been around awhile and can represent this Audyssey
>> > collective
>> > should organize an ePetition or somesuch and eMail it to her at:
>> > [EMAIL PROTECTED]
>> >
>> > EA could be asked in public to change their policy and put some of 
>> > their
>> > massive revenue into accessibility.
>> > They do respond to negative publicity, as demonstrated by the Developer
>> > Spouse flap last year.
>> >
>> > John Bannick
>> > 7-128 Software
>> >
>> >
>> >
>> > ---
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