Well even if they just integrated sappy in for the extra speech for now.
Lets face it sappy is already there and with vista there's even more
accessability options so this should make things somewhat easier still.
The technology is there, but it's a question of knowing where to look
for it and making sure that people hear about it. I have said this
before, this list is good. The audyssey mag is good really good. But it
goes to a very small number of people. It really needs to be posted
elsewhere other than blindness related sites. It's great I will say that
there's all these conventions going on and people like Richard are in
there doing their bit. Richard do you take any of the audyssey mags with
you? That would indeed help somewhat I think. The only thing and this
isn't a criticism it's just plain fact, the only real thing that's going
to cause a problem with getting the points across is the fact that a lot
of the blind friendly games don't have any form of graphical interface
with them. Even if the graphics were added in later on somehow then that
would make the idea of accessability and graphics working together a
much more presentable idea. A lot of people love sound but if you can
see sound with no visual content is very difficult to grasp. So put it
in a context that they can understand and physically see and audibly
hear for themselves, and we may just get somewhere. Even when I started
to play audio games for ages I was trying to look at the screen to see
where I was going. It's a very difficult concept to get to grips with.
People who are totally blind cannot and won't be able to understand it.
Which is fine. Why should they. But the point of this is, if we are
wanting to present the idea to the mainstream gamers out there that hey
we play games just like you lot do, then it needs to be done in such a
way that it can be comprehended. The only real way to do that, is to
have some if only limited graphics on some of these games. Like I say I
loved gtc and lw. I wish they did have graphics because it would totally
enhance my gaming experience. Not even because I could react quicker.
But because my brain wouldn't be constantly looking for something that
isn't there. In saying that though it doesn't stop me from playing them,
but on the other hand I can understand why a blank screen and a speaker
full of sound and speech alone just wouldn't cut it. Which is a shame
because like I say there's some real programming talent here. Again it's
not a criticism. It's just a fact. 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: 01 October 2007 12:13
To: Gamers Discussion list
Subject: Re: [Audyssey] Electronic Arts games


Hi.

I totally agree about the Tts business. Another good example is the
audio 
menue system I've recently seen on the Dr. who series 2 dvd's, which can
be 
toggled.

My only slight worry with this sort of thing in console games though, is

techniclly how possible it would be and how cost effective.

In a recent discussion with a friend of mine who's doing an Msc in 
computing, he happened to mentioned that the reason speech ssynthes and
tts 
is so possible with windows is to do with how the text is written to the

graphics driver, ----- this was in the context of a discussion about
audio 
menues for Wii games.

apparently, there are certain properties of the windows asqi text that
can 
be exploited rather nicely in creating speech synths, which probably 
wouldn't happen with other operating systems, ----- not without some
major 
investment in ocr technology anyway.

As Bryan said, we are not a particularly large demographic, and I'm not 
quite as convinced about whether a company would see that type of
technology 
as cost effective.

Personally, I think it's far more likely that, at best, a company
producing 
games like shen Mu, which already have large amounts of pre-recorded
speech, 
will stick in a few recorded menue options, and maybe some audio
movement 
and proximity indicaters.

this would of course be a good thing, sinse it would expand the amount
of 
games we have to play, but I doubt very much if it will be for more than
one 
or two titles at first, ----- or indeed, in general.

I think it'll be at least 10 or 15 years before Tts and audio navigation

options become as useable in games or dvd's as they are at the moment
for 
windows, ---- that's of course assuming that this rather worrying trend 
towards fully 3D movement based interfaces like the windows arrow
doesn't 
raise too many barriers.

then again though, as I've argued to several english libraries in the 
context of producing Sf or Fantasy books, sinse the majority of vi
people 
are in their 60's, as time progresses, and successive generations lose
their 
vision, things are going to have to change in terms of accessibility to 
accommodate them, ----- what happens when people who are now in their
40's 
and 50's, using computers (like a lot of my lecturers), start losing
their 
site?

Appologies for the wrant, I'm having a very productive morning Phd wise,
and 
writing about freedome of choice, disability and desire gave me a knew 
perspective.

Beware the Grue! (even worse than the philosopher),

Dark. 


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