I'd like that to. I can't even finnish tutorial3. I need to get supplies, I need to build a barax, upgrade my base, build stable, build sawmill. Ok once I have that, I want to find and get extra supplies then go attack my enemies. At 06:21 a.m. 5/10/2007, you wrote:
>I think magic is a good thing to have in a game. What I'd like to see is >that no matter what enemy finds what enemy, no attacks are made unless war >is declared. Sometimes, I scout with my knights cuz they're the fastest, >and they come upon someone's army, and I want to give them a chance to build >before kicking butt--but the knights don't know or care about what I >want--they just kick butt! >Ken Downey >President >DreamTechInteractive! > >And, >Coming soon, >Blind Comfort! >The pleasant way to get a massage--no staring, just caring. > >----- Original Message ----- >From: "Darren Harris" <[EMAIL PROTECTED]> >To: "'Gamers Discussion list'" <[email protected]> >Sent: Wednesday, October 03, 2007 10:52 AM >Subject: Re: [Audyssey] The sound rts game > > > >I love huge maps. When I played cossacks I always played on the biggest > > maps. With sea and stuff like that it always made things very very > > interesting. More room to move about in and if you feel the need to > > relocate then you can lose yourself very quickly. The 1 thing I loved is > > that you could have up to something like 8000 units as long as you ha > > enough food and town halls. That's more what I'd like to see in this > > sound rts. The ability to have hundreds of units. Better sound affects. > > More cannans, boats, more infentry units, get rid of the mages in my > > opinion that makes the game to easy. Just to tellyport stuff where ever > > you want gives both sides an unfare advantage over the other depending > > on who gets there first. Same with dragans. You can just concentrate on > > building draggans and blast everything out the way once you got them. It > > wouldn't take that long really. The age of empires style of game is > > good. But I do think that the magical side of the game should really be > > steered away from. > > > > Lets have acadamies, various types of research, hospitals, fishing > > boats, sea ports, that would be something truly great. I'd love to see > > the sound rts something that you can really get your teeth into for > > hours and hours at a time. > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > On Behalf Of Dark > > Sent: 03 October 2007 15:13 > > To: Gamers Discussion list > > Subject: Re: [Audyssey] The sound rts game > > > > > > Well, as long as the language is relatively symple, sinse we can always > > start off with a basic map and work up. > > > > One thing that might be helpful though, is how about a map review mode, > > whereby you could move around and see all the squares of the map, and > > their > > various resources without any units present (either yours or anyone > > elses). > > > > It'd just be rather bad if you created what you thought was a perfect > > map, > > and missed a mistake on a very distant square simply because you > > couldn't > > move a unit their during the game to see what'd happened, ----- such as > > you > > start at square A-1, and everything is fine, but there is a problem at > > square j-10. > > > > Beware the Grue! > > > > Dark. > > > > > > ----- Original Message ----- > > From: "SoundMUD" <[EMAIL PROTECTED]> > > To: "Gamers Discussion list" <[email protected]> > > Sent: Wednesday, October 03, 2007 11:54 AM > > Subject: Re: [Audyssey] The sound rts game > > > > > >>> Will we have the ability to create our own maps? Simply rather than > >>> having > >>> to use programming language?? Now that would be cool. And to control > > how > >>> how > >>> much of a resource there is in 1 place at a time? And to have > > different > >>> size > >>> maps? I love the game I think it's truly an excellent achievement > >> > >> A map editor is not planned, it would take relatively too much time. > >> The language used is quite simple anyway, especially for editing an > >> existing map. Different size maps are possible. > >> > >> Jean-Luc > >> > >> -- > >> SoundRTS web site: http://jlpo.free.fr/soundrts > >> SoundRTS development log: http://soundrts.blogspot.com/ > >> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat > >> > >> --- > >> Gamers mailing list __ [email protected] > >> If you want to leave the list, send E-mail to > >> [EMAIL PROTECTED] > >> You can make changes or update your subscription via the web, at > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >> All messages are archived and can be searched and read at > >> http://www.mail-archive.com/[EMAIL PROTECTED] > >> If you have any questions or concerns regarding the management of the > >> list, > >> please send E-mail to [EMAIL PROTECTED] > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: > > 02/10/2007 18:43 > > > > > > > > --- > > Gamers mailing list __ [email protected] > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.488 / Virus Database: 269.14.0/1049 - Release Date: 10/4/2007 > > 8:59 AM > > > > > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: >4/10/2007 5:03 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: 4/10/2007 5:03 p.m. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
