I'd like that to.
I can't even finnish tutorial3.
I need to get supplies, I need to build a barax, upgrade my base, 
build stable, build sawmill.
Ok once I have that, I want to find and get extra supplies then go 
attack my enemies.
At 06:21 a.m. 5/10/2007, you wrote:

>I think magic is a good thing to have in a game.  What I'd like to see is
>that no matter what enemy finds what enemy, no attacks are made unless war
>is declared.  Sometimes, I scout with my knights cuz they're the fastest,
>and they come upon someone's army, and I want to give them a chance to build
>before kicking butt--but the knights don't know or care about what I
>want--they just kick butt!
>Ken Downey
>President
>DreamTechInteractive!
>
>And,
>Coming soon,
>Blind Comfort!
>The pleasant way to get a massage--no staring, just caring.
>
>----- Original Message -----
>From: "Darren Harris" <[EMAIL PROTECTED]>
>To: "'Gamers Discussion list'" <[email protected]>
>Sent: Wednesday, October 03, 2007 10:52 AM
>Subject: Re: [Audyssey] The sound rts game
>
>
> >I love huge maps. When I played cossacks I always played on the biggest
> > maps. With sea and stuff like that it always made things very very
> > interesting. More room to move about in and if you feel the need to
> > relocate then you can lose yourself very quickly. The 1 thing I loved is
> > that you could have up to something like 8000 units as long as you ha
> > enough food and town halls. That's more what I'd like to see in this
> > sound rts. The ability to have hundreds of units. Better sound affects.
> > More cannans, boats, more infentry units, get rid of the mages in my
> > opinion that makes the game to easy. Just to tellyport stuff where ever
> > you want gives both sides an unfare advantage over the other depending
> > on who gets there first. Same with dragans. You can just concentrate on
> > building draggans and blast everything out the way once you got them. It
> > wouldn't take that long really. The age of empires style of game is
> > good. But I do think that the magical side of the game should really be
> > steered away from.
> >
> > Lets have acadamies, various types of research, hospitals, fishing
> > boats, sea ports, that would be something truly great. I'd love to see
> > the sound rts something that you can really get your teeth into for
> > hours and hours at a time.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > On Behalf Of Dark
> > Sent: 03 October 2007 15:13
> > To: Gamers Discussion list
> > Subject: Re: [Audyssey] The sound rts game
> >
> >
> > Well, as long as the language is relatively symple, sinse we can always
> > start off with a basic map and work up.
> >
> > One thing that might be helpful though, is how about a map review mode,
> > whereby you could move around and see all the squares of the map, and
> > their
> > various resources without any units present (either yours or anyone
> > elses).
> >
> > It'd just be rather bad if you created what you thought was a perfect
> > map,
> > and missed a mistake on a very distant square simply because you
> > couldn't
> > move a unit their during the game to see what'd happened, ----- such as
> > you
> > start at square A-1, and everything is fine, but there is a problem at
> > square j-10.
> >
> > Beware the Grue!
> >
> > Dark.
> >
> >
> > ----- Original Message -----
> > From: "SoundMUD" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Wednesday, October 03, 2007 11:54 AM
> > Subject: Re: [Audyssey] The sound rts game
> >
> >
> >>> Will we have the ability to create our own maps? Simply rather than
> >>> having
> >>> to use programming language?? Now that would be cool. And to control
> > how
> >>> how
> >>> much of a resource there is in 1 place at a time? And to have
> > different
> >>> size
> >>> maps? I love the game I think it's truly an excellent achievement
> >>
> >> A map editor is not planned, it would take relatively too much time.
> >> The language used is quite simple anyway, especially for editing an
> >> existing map. Different size maps are possible.
> >>
> >> Jean-Luc
> >>
> >> --
> >> SoundRTS web site: http://jlpo.free.fr/soundrts
> >> SoundRTS development log: http://soundrts.blogspot.com/
> >> SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat
> >>
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>
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