Hi, I disagree with making monsters silent. You should still be able to hear monsters in a dark room, but they should not be detectable with the O key. Afterall, you would still be able to hear things moving, even if you can't see. Karl Original message: > Hi Raul,
> Quote > OK, I see what you are saying, but if the torches are not on a timer and > it's just a sound, then how are they working now? > End quote > When you step into a room that is dark it basically flips a trigger. It > lights a torch and based on if there is a torch burning or not it will > start playing the sounds for gems, coins, and other previously hidden items. > When that file is no longer playing the game turns off the sounds for > items in the room. Part of this is timer based, but the torch burning is > not. I do agree it is rather unconsistent, and a bit unrealistic. > Quote > You go into a dark > room and the torch lights up automatically. Does this mean that the room > is now lit for that session regardless of how long you are in there for? > End quote > No, it doesn't work that way. The master loop does check to see if a > torch file is playing, and turns sounds on off acordingly. When your > torch file stops playing sooner or later the loop will see that and turn > sounds off. > I'm obviously going to have to completely rework this for beta 3 since > it is not really very consistent,and the design was more a stop-gap > measure to get it working rather than a final and good implamentation. > Anyway, to clear up some confussion let me go back to the beginning, > where I should have started, and explain the structure of how it > currently works. > As you probably already aware the r key keeps track of your room number. > Where update torch function that is attached to the main game loop/timer > which checks to see what room the player is in. If he stumbles into room > x and it is suppose to be dark it starts the torch burning sound. The > torch burning sound is not timed, but just one long file. When the file > stops playing the timer will either light another one, or stop the > sounds in the room. > Quote > 1. Make the torch a timer. This way, the timer is paused if you view the > map. > End quote > I think I can handle that. That wouldn't take too long to acomplish. I > would have to retool theway things react to them, but it is only mildly > painful at this point. > Quote > 2. make nothing visible in the room if you have no torch. This includes > nothing being spoken by the O command for objects, this includes not > playing sounds of monsters, and this includes not seeing monsters with > the map. > End quote > As for the o key I have plans to fix that. Not being able to see > monsters on the map requires a rewrite of the way the map works. <grone> > Quote > 3. make it possible to jump over a monster and grab coins, gems, > potions, etc even if you don't know where they are because even though > it's dark, the objects are still there. Likewise, even if you don't hear > the monster, you should die if you come across them. > End quote > Now, that is possible. Those does require some serious retooling of the > way the game works, and it looks like beta 3's bug fixes and features > have just been given to me. <Grin> > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]