Hi Phil, Hmmmm.... That's an interesting idea. Though, it is a bit complex to release this close to the deadline I have set myself for getting 1.0 out for sale. I really want Montezuma's Revenge out before Christmas, and that is one reason I am not exactly turning away everyones ideas, but electing to postpone the more complex suggestions for say a 1.1 or 1.2 free upgrade. I've had the game in my posession for over a year and not recieved a dime for it's development and would like to begin bringing in some cash. After that I can release free upgrades to paid customers. One update I'd like to eventually add in is a score board and score posting system, but I'm not going to do it until I've made something off the game to begin expanding the game like that.
Phil Vlasak wrote: > Hi Tom, > I had a thought about how to change the sound and action of the creatures > based on the status of the torch. > If the torch is on, the creatures move at the normal speed at full sound > volume. > But if the torch is off, the creatures move at half speed with half their > sound volume. > The slower speed would represent them not seeing you in the dark and not > knowing where you are. > The lower volume would represent not seeing them as well converted to not > hearing them as well. > > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]