I have found one or two times that when I entered a dark room, especially at a run, two torches were used. Also, the nonagression by skulls and spiders when you have a sword isn't fixed. I think this should be fixed so that if you stand still and an enemy comes near you, within sword rang, it will automatically be attacked. Also, I feel that, if you have a sword and land on a skull or spider, you should kill it, rather than it killing you. This would be analogous to stabbing down with the sword as you land. Karl Original message: > Hi Raul, > Actually, the step sounds you hear aren't sand, but a mixture of dirt > and gravel step sounds. I had created them for my Tomb Raider game liked > them, and thought they would also work great for Montezuma's Revenge for > two reasons. > First, the historical Aztec and Mian temples and pyramids were mostly > constructed with stone and dirt. Basically large adobe structures, and > it is likely the floor is dirt, and maybe some rocks or gravel. Granted > Montezuma's Revenge is a more Sci-Fi game still adding dirt to the floor > rather than sand is more realistic. More in keeping with how they would > have been built historically. > Second, when trying them out I really liked those sounds. It made me > personally feel like I was there. The sound quality sounded more real. > You know what I mean? > As for the torches I updated them to use a timer so if you view the map, > pause the game, etc they will also wait for you to return to normal game > play.
> Raul A. Gallegos wrote: >> I would like to say that so far on my 2 Vista machines, one with Home >> Premium and one with Ultimate, Monty is running very well. I really like >> the new ambiance and the sand sounds. The system menu still pops up from >> time to time, but thanks to the new keyboard layout, this is much more >> rare. Great job on making the changes to the torch, it seems to be a bit >> better now. >> -- >> Raul A. Gallegos .. http://www.asmodean.net >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
