Hi Charles,
I'm probably too nice for my own good, but actually I care. I wanted a 
way that the buyer can both have a locked copy to his or her computer, 
but be able to back up his/her security license in the event they have a 
system crash etc.
The problem I have with end user licenses being locked to a computer in 
a small market such as ours is what happens if the developer dies, 
becomes injured, or in some way unable to offer a license to the 
customers that need a new key generated. For example, as far as we know 
David Greenwood is the only one who can make keys for Tank Commander, 
Shades of Doom, Sarah, etc and if something would happen to him, prevent 
him from distributing future keys, sooner or later the accessible gamers 
with those games would no longer be able to get new keys for those games 
when they update to anew computer.
So it is for that reason I feel bad about having to revert to such means 
of securing my products. I know it will keep my intelectual property 
rights safe, but i feel if something were to happen to me I would no 
longer be able to offer new keys and gamers would eventually not be able 
to play the games they paid for because when they upgrade to a new 
system the Monty license files will scream piracy.
In the end it is really a lose lose situation. Don't lock a product like 
Monty and the developer runs the risk of piracy. Use security and the 
game is more or less secure and gamers can play until USA Games closes.

Charles Rivard wrote:
> Draconian?  Who cares, as long as it's secure and it works.  That's my take 
> on it, at least.
>   


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