Hi Michael, in the case of side scrollers, I think you are correct with the idea of hidden sections etc, but I'm not sure about random generation of levels.
personally, I'd love to see a full exploration style game, similar to the Metroid or turrican mainstream series, involving a huge amount of teretory to be explored and treasures or other bonuses to be found. finding the exit to each level would just be a side line, compared to going down all the passages and learning which ones lead where, with perhaps bonuses such as warp zones as rewards for exploring an extra complicated or convoluted route. for a simple left to right game like Mario or Superliam though, I agree that a restricted random level generater would be nice, particularly if there was a small chance (say %5 or less), of it generating some large point bonus or warp. As you say though, all this comes down to good game design and planning in the end. Afterall, people are stil playing Mario 22 years sinse it first came out! Beware the Grue! Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
