Hi Michael, in the case of side scrollers, I think you are correct with the 
idea of hidden sections etc, but I'm not sure about random generation of 
levels.

personally, I'd love to see a full exploration style game, similar to the 
Metroid or turrican mainstream series, involving a huge amount of teretory 
to be explored and treasures or other bonuses to be found.

finding the exit to each level would just be a side line, compared to going 
down all the passages and learning which ones lead where, with perhaps 
bonuses such as warp zones as rewards for exploring an extra complicated or 
convoluted route.

for a simple left to right game like Mario or Superliam though, I agree that 
a restricted random level generater would be nice, particularly if there was 
a small chance (say %5 or less), of it generating some large point bonus or 
warp.

As you say though, all this comes down to good game design and planning in 
the end. Afterall, people are stil playing Mario 22 years sinse it first 
came out!

Beware the Grue!

Dark. 


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