Well it can't be difficult to program such a game.
All right, maybe you have a point but this is just me.
I personally would love a game where I can fill in interesting dialogues and
be timed on it.
For instance can anyone tell me whereelse in windows do you get hot key
field controls except for the one everybody knows where you set an
application launch keystroke?
I would just love a timed game where I can have large dialogues to
workthrough.
If it's a ridiculous idea, well that's just me.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Wednesday, October 31, 2007 8:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] what about a dialogue game

I would think this to be a learning tool rather than a game.  Also, if the
program, however it is labelled, rushes you, it would frustrate new computer
and screen reader users rather than help them learn.
--
If guns cause crime, then pencils cause misspelled words.
----- Original Message -----
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" <[email protected]>
Sent: Wednesday, October 31, 2007 1:42 PM
Subject: [Audyssey] what about a dialogue game


> Hi all
> Here is a game I would like to play. I'm fond of navigating in windows
> dialogues.
> I would like a game where you have to fill in information in a dialogue.
> The game  should work like this: the dialogue must be a standard windows
> dialogue for which you use your screen reader, but then a voice tells you
> what to fill in and its timed.
> Say for instance you've got a  huge dialogue to fill in, now the first
> control is an edit  box, now the voice tells you to type in something in
> the
> edit box.
> Next you get some checkboxes, the voice tells you which ones  must be
> unchecked and which ones should be checked.
> The ones that you have to uncheck is checked and those you have to check
> is
> unchecked.
> Next you get a set of radio buttons, actually 4 sets of radio buttons, the
> voice tells you to select an option from each one.
> Next you get a multi line edit box, the voice narrates a story which you
> must type into this multi line edit box.
> Next is a button which will open adialogue inside this dialogue.
> And in those are a lot of controls including those outlook calendar
> controls.
> Of course if you don't tab to the apply button in  this dialogue before
> you
> activate the button the voice instructs you to activate,  the game is
> over.
> If you take a wild guess and hit alt+a and alt+a in that dialogue
> represents
> another button, the game is also of course over. And don't be mistaken,
> you
> will also need to press hot keys in this dialogue game, you will get hot
> key
> fields such as those you get when you define a shortcut key  to launch a
> program. The voice will simply say a key combination and you must press
> it,
> sometimes you will get weird combinations such as shift+
> windows+insert+alt+control+numpad period.
> Of course the game is also over if you press escape per accident which
> will
> of course cancel the dialogue like any standard dialogue. And this is
> timed,
> the voice keeps on telling you what you have to fill in or check, so if
> you
> are behind you have to remember what the voice said.
> If the voice read the last control's state or info, it gives you a few
> seconds to find the ok button and hit enter on it.
> The less time you complete the game in,  the hier your score.
> I feel the blind community needs such a game, it will help the beginner
> with
> computers in a fun way to learn to  work with dialogues and it will also
> sharpen everybody's typing.
>
>
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