Hi, Quote Also, when turning, the engine should sound different I think. Perhaps there should be a bit of an echo, there'd probably be a wall at least on one side that the sound would bounce off... End quote
That is a good suggestion, and that should be easy enough to accomplish. DirectX allows for the applying of effects like echo which I can turn on or off as needed. I will have to code it into my audio wrapper, but should be easy enough to add. Quote I personally would not, if I had the option, have the music playing. It sounds sort of like what we used to refer to as, "elevator music', but, as I say, this is a personal opinion. End quote Well, as I mentioned in my last post you do have the option to turn it off. In fact the options menu is the same as Montezuma's Revenge since the games share the same class library. As for my rendition of Start Me Up being elevator music what can I say. Midi playback doesn't have the same quality of sound as if I had a real pro music studio to record in. So Cakewalk is my friend at times like that. At any rate the music is subject to change. Who knows I might license some professionally recorded music for Raceway at some point. I basically slapped some music in there to have something to play while playing the pre-alpha. <Smile> --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
