Hi,

Quote
 Also, when turning, the engine should sound different I think.
Perhaps there should be a bit of an echo, there'd probably be a wall at 
least on
one side that the sound would bounce off...
End quote

That is a good suggestion, and that should be easy enough to accomplish. 
DirectX allows for the applying of effects like echo which I can turn on 
or off as needed. I will have to code it into my audio wrapper, but 
should be easy enough to add.


Quote
 I personally would not, if I had the option, have the music
playing.  It sounds sort of like what we used to refer to as, "elevator
music', but, as I say, this is a personal opinion.
End quote

Well, as I mentioned in my last post you do have the option to turn it 
off. In fact the options menu is the same as Montezuma's Revenge since 
the games share the same class library.
As for my rendition of Start Me Up being elevator music what can I say. 
Midi playback doesn't have the same quality of sound as if I had a real 
pro music studio to record in. So Cakewalk is my friend at times like that.
At any rate the music is subject to change. Who knows I might license 
some professionally recorded music for Raceway at some point. I 
basically slapped some music in there to have something to play while 
playing the pre-alpha.
<Smile>


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