Hi,
I see your point. Something like GMA's Tank Commander targeting system 
might work. Where you have to raise and lower the barrel of your rifle, 
pistal, grenade launcher, etc until it is square on the monsters weekest 
spot and fire.
Assuming we have a monster spider that is 15 feet tall and the belly 
area is at 8 feet. You would have to raise your gun to 8 feet and it 
would have to be in range before it would aquire a lock.

Shadow Dragon wrote:
> Not entirely true. What you could do is have the spider walking around in 
> stereo, and when you're locked onto it it makes a sound of some kind, like a 
> beep, but when you're locked onto the vulnerable spot the beep increases in 
> pitch. It wouldn't be too hard given the size of the creature, and we've 
> already seen examples of 3d gun movement. It'd be very challenging, but I'm 
> almost certain something like it could be done. I don't know anything about 
> programming physics or 3d environments, but I do know from experience that 
> almost anything conveyed through imagery can be conveyed through audio or 
> force feedback. Just my thoughts on the matter though. I should probably 
> learn something about programming before I make judgement calls on the 
> diffaculty of things, lol. 
>   


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