Hi,
Yes, it is possible to apply pitch changes on effects above and below 
the player, but sometimes that isn't always desirable. With certain 
sounds beeps, techno sounds, it fits well. However, something like a 
step sound or monster growl etc may come out sounding weird or very 
strange when the pitch is changed.
For example, let us say there is a bear on the cliff above you. You are 
using the bear's growling as the locator for the bear as well as cool 
effect. However, if you do a pitch change on the bears growl it might 
come out sounding extremely weird and not anything like a bear when the 
pitch is changed.In an instant like that pitch change is undesirable.

ari wrote:
> For a 3D audio environment, couldn't pitch changes or something be used for 
> the height of objects? It's a hard question, though.
> Ari
>   


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