Hi, Yes, it is possible to apply pitch changes on effects above and below the player, but sometimes that isn't always desirable. With certain sounds beeps, techno sounds, it fits well. However, something like a step sound or monster growl etc may come out sounding weird or very strange when the pitch is changed. For example, let us say there is a bear on the cliff above you. You are using the bear's growling as the locator for the bear as well as cool effect. However, if you do a pitch change on the bears growl it might come out sounding extremely weird and not anything like a bear when the pitch is changed.In an instant like that pitch change is undesirable.
ari wrote: > For a 3D audio environment, couldn't pitch changes or something be used for > the height of objects? It's a hard question, though. > Ari > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
