You know, now that I am thinking about it, there is a work around for one of
the biggest problems in converting Halo to an audio game; for the most part,
it plays like a 2D FPS.  I was thinking about the first game, and there are
not many parts where you need to look up and shoot; the biggest thing is
shooting aircraft out of the sky.  

One of the biggest problems for complex games is like I said, is displaying
and describing a 3D environment only using a 2D system, E.G stereo audio,
with out it becoming to complex for the average gamer to play.  One example
is Audio Quake; from what I have seen, a few people out of the blind gaming
community is willing to spend the time and effort to learn the system; and
that game has had a lot of 3D controls disabled by default.  

What are people's thoughts about this problem?  Is it a problem, or is it
just me imagining things?

Sean
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Friday, November 02, 2007 8:32 PM
To: Gamers Discussion list
Subject: [Audyssey] Halo was James North?

Hi,
If you Mean Halo, spelled H a l o not h a y l o, that would really be 
awesome. I have played with the XBox version of Halo 1 and Halo 2 and it 
has a really cool story line and characters. I also like the cyborg 
concept having shields and various weapons like plasma rifles, plasma 
grenades, etc.
Though, it is a pretty advanced style of game to successfully convert to 
audio, but it probably could be done.


[EMAIL PROTECTED] wrote:
> Was hoping for a blind version of haylo, with equal quality sounds. Do you

> know how priceless that image is? oh gosh... haylo playable for the blind,

> with multiplayer.
>   


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