Hi, I've been thinking about sound encryption this weekend, and there actually came some nice ideas to my mind. But before I go ahead and find a good implementation for these methods, I'd like to ask how other developers did this. E.G., does USA Games plan to use encrypted sound files? And if so, how would you do it Thomas? Also, does anybody (Phil?) know what GMA Games did to there sounds to produce that nice white noise if you don't use the right encoding settings? And then finally, does anybody know about an open standard such as Ogg Vorbis that supports encryption?
Any tips / experiences / advice will be appreciated! Thanks, Davy --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
