Hi Davy,
If I described the technique than many more people would be able to crack 
the sounds.
The sounds encrypting is part of the GMA game engine, and may have been 
programmed by David.
Phil

----- Original Message ----- 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, November 12, 2007 8:59 AM
Subject: Re: [Audyssey] Sound encryption


> Hi,
> I want to use encryption for almost the same reason, but also because of
> preventing modding and the use of copyrighted sounds. I don't want to know
> the exact encryption scheme or such, but more the technique that's being
> used. Anyway, I'll contact David about this.
>
> Thanks!
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, November 12, 2007 2:02 PM
> Subject: Re: [Audyssey] Sound encryption
>
>
> Hi Davy,
> I do know what David uses to encrypt the sound files since I do it to.
> But like all encryption methods, I can not tell.
> The reason David added encrypted sounds to his games is because some 
> people
> changed all the sounds to Shades of Doom and created a totally new game
> without the GMA name on it.
>  people downloaded the game thinking it was by this company and when they
> sent in their money they did not get a registration since this company did
> not have the registration key program.
> I think it was a company from Russia, but it has been many years since 
> David
> told me about it so I may have some of the facts wrong.
> Phil
>
> ----- Original Message ----- 
> From: "Davy Kager" <[EMAIL PROTECTED]>
> To: "Gamers Mailinglist" <[email protected]>
> Sent: Monday, November 12, 2007 5:29 AM
> Subject: [Audyssey] Sound encryption
>
>
>> Hi,
>>
>> I've been thinking about sound encryption this weekend, and there 
>> actually
>> came some nice ideas to my mind. But before I go ahead and find a good
>> implementation for these methods, I'd like to ask how other developers 
>> did
>> this. E.G., does USA Games plan to use encrypted sound files? And if so,
>> how would you do it Thomas? Also, does anybody (Phil?) know what GMA 
>> Games
>> did to there sounds to produce that nice white noise if you don't use the
>> right encoding settings? And then finally, does anybody know about an 
>> open
>> standard such as Ogg Vorbis that supports encryption?
>>
>> Any tips / experiences / advice will be appreciated!
>> Thanks,
>> Davy
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