Hi Davy,
I do know what David uses to encrypt the sound files since I do it to.
But like all encryption methods, I can not tell.
The reason David added encrypted sounds to his games is because some people 
changed all the sounds to Shades of Doom and created a totally new game 
without the GMA name on it.
  people downloaded the game thinking it was by this company and when they 
sent in their money they did not get a registration since this company did 
not have the registration key program.
I think it was a company from Russia, but it has been many years since David 
told me about it so I may have some of the facts wrong.
Phil

----- Original Message ----- 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Mailinglist" <gamers@audyssey.org>
Sent: Monday, November 12, 2007 5:29 AM
Subject: [Audyssey] Sound encryption


> Hi,
>
> I've been thinking about sound encryption this weekend, and there actually 
> came some nice ideas to my mind. But before I go ahead and find a good 
> implementation for these methods, I'd like to ask how other developers did 
> this. E.G., does USA Games plan to use encrypted sound files? And if so, 
> how would you do it Thomas? Also, does anybody (Phil?) know what GMA Games 
> did to there sounds to produce that nice white noise if you don't use the 
> right encoding settings? And then finally, does anybody know about an open 
> standard such as Ogg Vorbis that supports encryption?
>
> Any tips / experiences / advice will be appreciated!
> Thanks,
> Davy
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