Hi nicol,
The dot detector is turned off in both games and you need to find the 
correct hot key to turn it on if you want to hear it.


----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, November 19, 2007 3:29 PM
Subject: Re: [Audyssey] Differences in Pacman and Sarah games,was Monte beta 
thoughts


> quote
> 3. I left the dot detector in as an nod to the Pacman game but it has 
> little
> use in Sarah.
> End quote
> Kindly rephrase this, I don't hear any dot detector in the sarah game.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Phil Vlasak
> Sent: Monday, November 19, 2007 3:24 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Differences in Pacman and Sarah games,was Monte beta
> thoughts
>
> Hi Claudio,
> The only thing similar in the Pacman and Sarah games are:
>
> 1. both use the GMA game engine so some of the built in functions are used
> such as the f1 help menu and the f3, and f4 save and play a saved game 
> keys.
> 2. The pattern of the halls are square since the engine does not allow
> curved or angled walls.
> 3. I left the dot detector in as an nod to the Pacman game but it has 
> little
> use in Sarah.
> Note the dots that Pacman eats were turned into dropped coins that Sarah
> picks up.
> I would estimate that 99 percent of the Sarah game is different than the
> Pacman game.
> Phil
>
> ----- Original Message -----
> From: "Claudio" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <[email protected]>
> Sent: Sunday, November 18, 2007 3:34 PM
> Subject: Re: [Audyssey] Monte beta thoughts
>
>
>> Hello Phil!
>> Thank you for your mail.
>> I tink sarah and Packman have the same interface but not the same storry
>> and
>> the same creatures and monsters.
>> Right?
>> Regards, Claudio.
>>
>
>
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