Hi,
here is several more questions I will answer below
.
Quote
300 points times difficulty.
Does this mean that easy is 1, medium is 2, hard is 3 and insane is 4?
End quote

Yes, that is correct. An item on easy worth 300 points will be 1200 
points on insane. I get that value simply doing 300 times 4.

Quote
Added 20 seconds of  invincibility from monsters
when a magic potion is drankk.
Instead of 20 seconds invincibility it only protects me from a monster in
the current room. If I go to the next room before the 20 seconds ran out I
get injured as if I haven't drank a potion.
End quote

The problem here is not that you aren't getting the full 20 seconds of 
invincibility. I have timed it and it actually does give you 20 seconds 
of invincibility. The problem in Beta 6 was there was now way of knowing 
when the 20 seconds were up. As a result the invincibility would ware 
off and you would go into danger assuming it was still active when it 
was not. In the current test buildsI am working on there is a magic 
sound that plays while invincibility is on and you know when it is 
active and it is not by that sound.

Quote
Added PauseGame() function.
Will it also pause the game if I view the map?
What makes the pause function actually different?
End quote

When you are viewing the map in beta 6 the game is actually [paused. 
However, the difference is it was never intended to be a pause feature. 
In  future builds it no longer pauses the game while the map is open. 
The pause feature is a true pause feature meaning it pauses everything 
while active and you can use the pause key or a movement key to unpause 
the game state.
Just another instance of players picking up bad habits before the games 
internal workings are finalised and debugged. The game going into a 
paused state while in map mode was a debugging feature not intended to 
stay in 1.0.





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