But that's the point. We've already made so many changes, what's one more 
change going to hurt? I mean the game is far, far from being the classic 
game it was, its got modernized sounds, its got manual use of swords, 
different sorts of traps, etc. Its almost, as Thomas said, a sequal. I 
really think boss fights would enhance this game. *shrug* Its just a 
suggestion though. I can tell you you'd get my money for the game if it had 
boss fights in it, but if noone else wants them or its too hard to put in or 
you just don't want to put it in for some reason, one sale probably won't 
matter, *grin*. Ah well.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, November 24, 2007 2:16 PM
Subject: Re: [Audyssey] Montezuma's Revenge News


> This would be a detraction from the original, losing some of the flavor 
> and
> appeal of the purist from the game.
> ----- Original Message ----- 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, November 24, 2007 9:04 AM
> Subject: Re: [Audyssey] Montezuma's Revenge News
>
>
>>I really like the idea of having some kind of boss level at the end of the
>> temples here. It'd more than likely make me consider buying the game. If
>> you're making so many changes, any chance you could put in a few bosses,
>> like a giant rolling skull that you'd have to defeat somehow, maybe giant
>> sized versions of the other monsters, maybe a powerful mummy of some 
>> kind,
>> and the final battle coming down to Montazuma himself? I'd really like to
>> see this, boss fights in a side-scroller game like this have always been
>> crucial to playing for me, otherwise all the elevels just seem to run
>> together.
>>
>>
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