Well, if the inconvenience to customers was a real problem I would have to 
rethink my strategy, but as I stated before, it has only been a small issue 
a handful of times, and a lot of thought went into making it as easy as 
possible for the customer if a hardware problem exists.
  I think as long as the customer feels they are getting value for their 
money, that is the most important thing, and at Blind Adrenaline as with 
most other accessible game companies, that is what we strive to do.
  Another note on this, because I control the only server that allows online 
racing, even if someone were to crack Rail Racer, they would not be able to 
race online, which is at least half the fun of the game.  This is about as 
rock solid a piracy protection scheme as you can come up with.
 I will continue to use this model in the future as it has served me well so 
far, but I completely understand others reservations regarding a hardware 
based system.
  Later,
  Che

----- Original Message ----- 
From: "Daniel" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 21, 2007 2:54 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


> Wow, Tom, they talk about this stuff on mailing lists?
>
> I agree with Che that he would put a lawyer to work, but piracy can't 
> really be stopped. It's
> been proven dozens and dozens of times.
>
>
> On Fri, 21 Dec 2007 11:24:43 -0500, Thomas Ward wrote:
>
>
>>Hi Che,
>>I think your position is equally valid. I have seen similar lists of
>>cracks for popular accessible games including discovered a crack for all
>>
>>the GMA Games and the PCS Games.  All that piracy is going to do is make
>>
>>developers less interested in developing games, or strengthen security
>>to a point it begins losing sales from honest customers. As a customer I
>>
>>hate hardware based keys, but as a developer I want my product safe. So
>>it is a really really tough decision for me.
>>As a developer it might not take us long to generate a new key for each
>>user, but I think the person who suffers most is the honest customer. If
>>
>>I buy a new computer and have to order a new product key I am forced to
>>wait for the new key based on the developers schedule. If the developer
>>happens to be away on vacation, sick, whatever I will simply have to
>>wait until I get my key. It might sound like impatients, but it is
>>simply an added inconvenience that is often frustration for the honest
>>user.
>>In the end I think any developer faced with which product key system to
>>use needs to be based on the two factors. A. Does the developer care
>>about serving the honest customer with the easiest and most convenient
>>gaming experience. B. Is the developers determination to prevent hacking
>>
>>so great as to risk customer convenience for security. I don't think
>>either position is absolutely right or wrong, but I do know there needs
>>to be some sort of balance between convenience and security.
>>
>>Che wrote:
>>>Valid arguments, but I recently saw a list of pirated games a member of
>>>our list here had, and it was basically all the major accessible game
>>>titles.  For me, protecting my intellectual property is worth the slight
>>>
>>>inconvenience to myself as a developer, and it only takes a few seconds
>>>to
>>>send out another key to a customer.  Additionally, RR spits out a config
>>>
>>>file that allows players to move their settings from one key to another,
>>>a
>>>system that should work for any accessible game, greatly minimizing the
>>>aggrivation from the customers standpoint.
>>>For you folks on list that use and distribute pirated games, please take
>>>a
>>>second to consider the damage you are doing to the entire community, as
>>>well
>>>as the encentive you take away from developers to make new and exciting
>>>games for all of us.  Your actions are absolutely selfish and ignorant,
>>>and
>>>you have no excuse other than you are a pinhead.
>>>Later,
>>>Che
>>>
>>>
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>>>
>>>
>>
>>
>>---
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> Gamers mailing list __ [email protected]
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