That's like saying that people will break into your house whether you like 
it or not so there's no use fighting it. Do you honestly think we shouldn't 
at least make it harder for people to commit criminal acts? Perhaps, I 
should just carry my credit card in a pocket instead of more securely in my 
wallet. Guess I don't really need to try to be responsable about keeping my 
credit card number safe if people will just steal it anyhow. Think about it. 
It has always been the case that people are expected to take reasonable 
precautions to protect themselves. The police are certainly there when 
they're needed but that's no excuse for utter stupidity. Persoanally, I'll 
always favour buying games where I get a registration key which will work on 
any machine. I have two computers in normal circumstances and don't see why 
I should shell out the bucks or have to wait for a replacement key if a hard 
drive crashes or something. I already bought the game. However, I can 
certainly understand the logic of the argument for these hardware based keys 
given current conditions.
----- Original Message ----- 
From: "Daniel" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, December 21, 2007 3:46 PM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


> Hi,
> I agree with Draconis. What I've seen is a Troopanum2 crack, yes. And is
> it hardware-based? I believe it was. I didn't use it, just... Gained
> information from jerks who pirate stuff.
>
> And Liam, there's stuff going around... My point is that I agree with you 
> totally
> about hardware keys, don't use them! Pirates will g"et your game wether
> you like it or hate it, so there's no use in fighting it.
>
>
> On Thu, 20 Dec 2007 19:19:29 -0800, Draconis Entertainment wrote:
>>
>>The recent trend away from DRM in music downloads is a great
>>illustration.  The fact of the matter is simple.  Is the loss of sales
>>from pirates worth severely inconveniencing your loyal and dedicated
>>customers?  In the end, you are troubling far more of the honest folks
>>than you are stopping dishonest ones.  The music industry is learning
>>the hard way.  We believe that in producing keys the way we have,
>>we're bolstering loyalty in our customers.  We applaud Apple for the
>>lack of activation required in the Mac OS X operating system, and
>>their dedication to DRM-free music.  Other music download sites are
>>following suit.  It is, for all the reasons above, and all of TOm's
>>reasons below, the right thing to do.
>>
>>
>>Draconis Entertainment
>>[EMAIL PROTECTED]
>>
>>Draconis Entertainment
>>"Feel the power...wield the magic..."
>>http://www.DraconisEntertainment.com
>>http://www.DracoEnt.com
>>
>>
>>
>>On 20 Dec, 2007, at 6:36 PM, Thomas Ward wrote:
>>
>>>Hello Che,
>>>Yes, XHEO is a very secure licensing library and product security
>>>system, but unfortunately I was unable to buy it before releasing
>>>Monte
>>>do to a lack of cash. I'm still thinking of buying it for future
>>>games,
>>>but I also know what customers have to put up with when using hardware
>>>based keys.
>>>For example, I have three computers in my house. I'd like to buy a
>>>game
>>>and install it on all of them. If it is hardware locked i either
>>>have to
>>>request new keys for each one or buy a copy for each computer which
>>>really isn't that fair or worth it.
>>>Also there is the issue about the developers ability to continue to
>>>give
>>>out new keys. Let's say i buy a game from developer x, he works alone,
>>>he gets seriously hurt in a car crash. i need a new key for reason x,
>>>but since the guy is in the hospital or maybe even dead I can't ever
>>>install that game again. That isn't exactly fair either, but the
>>>developer chose that root because some jerks were pirating his games,
>>>and the inocent customers have to pay the price.
>>>
>>
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