Hi, It sounds to me as if the quoted paragraph only forbids people to use the name "Sim City" on their derivative work. It's only the TRADEMARK you cannot use; the code itself is under GPL and is therefore modifiable, redistributable etc.
Regards, Tobias On Mon, 14 Jan 2008, Thomas Ward wrote: > Hi, > Actually, I think you under estimate what a task it is to take a > commercial game and rewrite portions of it in such a way to add > accessibility. Not impossible, but a major under taking all the same. > I guess what I am trying to say is when setting out to write an > accesible game I would use a completely different design patern, method, > and approach than were I only interested in writing a sighted game. > For example, often times while the speech is talking I place a call to > the primary game loop to hault until speech stops. That insures the > player can hear what is going on before it happens. That is not at all > something you want to do in a sighted game. > In vidio games the vidio is usually updated 10 to 20 times a second > which makes everything appear as though it is in motion. Any call to the > timer disrupting that flow would make everything look jurky and even > freeze the screen. Sighted players would go "this majorly sucks!" > So in order to keep the screen moving smoothly an access developer would > have to have speech spoken in real time which may actually cause you to > have a late responce to what is going on around you. You here two > enemies approaching and you hit the key to speak where they are. It > begins reading and suddenly your character begins getting killed. Not > good because I didn't stop those bad guys until you obtained that > information. > Second, you need to consider the age of the game. It is supporting > largely older and out dated APIs that are far less accessible than what > is available today. One area that would need extensive rewrite and > upgrading would be sound. You need to have 3D virtual audio which didn't > exist back when SimCity was released. Which makes working with the > original source sort of pointless. > > Shadow Dragon wrote: >> Agreed. I've been wanting to play a sims game. The source code is all here, >> all a developer would really have to do is go through it and put in >> accessibility features. It would be awesome. Perhaps not as easy as I made >> it sound but I think it's dooable. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
