probably due to the system spec, I know that after a sertain version of hal it 
would stutter loads since it needed more cpu and ram.
At 06:10 p.m. 16/01/2008, you wrote:
>hi,
>Yeah, i haven't heard this so-called warble either. However, I have 
>noticed over the years that Jaws has had an on and off problem with Sapi 
>voices. They don't always run correctly with Jaws, but would work fine 
>with Window Eyes. one case in point I had a problem with Neospeec Kate 
>with Jaws, it wasn't fixed until a version later, but the Window Eyes of 
>the time worked fine with it.
>So the warble others are talkng about is hardware related or it is a bug 
>in the jaws version th person is using. I can say I use it all the time 
>and have never heard a warble.
>
>
>Bryan wrote:
>> Eloquence with a sinus problem. Tere's an interesting thought. I know that 
>> if you tinker with it you can make Dectalk sound like it's got a cold but I 
>> think you have to actually have the software itself, and one that isn't 
>> linked to a screen reader. I havve noticed that the ScanSoft voices are a 
>> bit sketchy with JAWS, but with Window-Eyes they work fine. As for a warble 
>> effect I've never really noticed that. I think though that the reason they 
>> might sound a bit funky on some words is that like the AT&T voices they're 
>> generated with actual human voice samples. The difference is that whoever 
>> created the ScanSoft voices did a better job than whoever made the AT&T 
>> Not-so-Natural voices.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Stefen Hudson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Tuesday, January 15, 2008 3:33 AM
>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>
>>
>>   
>>> Wow. 3.2? I  started with 3.5. The funny thing about that version of
>>> Eloquence was it sounded like it had a sinus problem compared to the newer
>>> versions. I've tried using the real speech voices that came with JAWS9 and
>>> had some trouble understanding them. They do sound a bit more natural, but
>>> sometimes they have this warble effect when they say certain words or
>>> phraises, and sometimes they don't say the entire word.
>>>
>>> --------------------------------------------------
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> Sent: Monday, January 14, 2008 7:32 PM
>>> To: "Gamers Discussion list" <[email protected]>
>>> Subject: Re: [Audyssey] Prefered Sapi voice for games?
>>>
>>>     
>>>> Hi Stefen,
>>>> You aren't the first person who has said that to me. I have a friend who
>>>> is also blind, but she is almost deaf in one ear and some partial loss
>>>> in the other. She use to tell me she had problems using her Dectalk
>>>> Express but could understand Eloquence clearly. I never understand how
>>>> that could be.
>>>> With my own experience when Eloquence was released with JFW 3.2 I
>>>> couldn't understand it, and couldn't stand it. Of course, after a couple
>>>> of releases I got use to it, and now days I can listen to it at high
>>>> speed.
>>>>
>>>> Stefen Hudson wrote:
>>>>       
>>>>> I'm not really sure what it is. I've used Eloquence pretty much all my
>>>>> life,
>>>>> LOL. I also have a hearing impairment and can understand Eloquence 
>>>>> better
>>>>> than any other voices I've tried. To mee, Eloquence is much smoother.
>>>>> Other
>>>>> voices have a warble to them sometimes. Maybe it's the frequency range
>>>>> too.
>>>>>
>>>>>
>>>>>         
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>> ---
>>> Gamers mailing list __ [email protected]
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>>
>>
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>
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