Hi all,
Below I have selected interesting pieces from an article from PC Plus 
Magazine from the UK, what do you guys think, has anyone ever listened to 
these?
Out of character

Orestis Bastounis explores ways to move gaming out of the game itself

When a game achieves any kind of popularity, and involves at least more 
skill
than Pong,

there's guaranteed to be a massive amount of user-created material 
surrounding
it. Forums, guides, chat rooms, player gatherings, even radio and TV shows, 
are
all examples of 'metagaming', where players' actions outside the game 
directly
benefit the experience inside the game.

Metagaming means the player not only enhances the gaming experience, but 
also
modifies their play style with knowledge only accessible outside the game 
realm.
For example, a player is metagaming if they keep open a detailed map of the 
best
sniping positions in a Counterstrike level, or a diagram of exactly which 
spots
to brake at in a racing title.

A complex game mechanic may need explanation, so players rather than 
developers
will put information online about how it works. This could be a website, a
Wiki, a set of spreadsheets or an application designed from the ground up.
SWGcraft, a huge database of harvestable resource locations for Star Wars
Galaxies, relied entirely on content submitted by that game's players and 
soon
achieved legendary status. After time, it was impossible to harvest anything 
if
you didn't use the site.

Some players spend considerable amounts of time and money on services to
complement a game world. Online radio shows are a good example; the DJ can 
talk
about the game and different play styles and then use this position of power 
to
influence others. They can promote their own organisation, taunt their 
enemies
and gain valuable publicity for their own character. Of course, for a niche
feature within a niche audience, listener numbers won't rival Radio One. To 
get
more people tuning in, the station has to be promoted in game, with similar
tools to those used by real radio presenters, like competitions and 
interviews.

When it comes to running TV shows about a particular game, it usually falls 
upon
the developers to cough up the cash needed. One of the first, EVETV, ran a 
PVP
tournament where select players and developers were filmed discussing 
tactics
between matches broadcast with live commentary. EA is working on something
similar for the Command and Conquer franchise, with the exception that much 
of
the content so far comes via downloadable episodes, rather than broadcast 
live.

There's so much more that can be done with metagaming. Developers of online
titles could expand the content beyond 3D worlds, by integrating support for
live video and audio streaming into the game. How about a central radio
station, run by the developers, with up-to-the-minute news about the game 
world,
accessible within the game, and outside it? Live 'phone-ins' via VOIP are a
possibility, engaging the player in a way that hasn't been done before.

Actually, one title has been there and done most of it already. Virtual 
World
Radio Network (
www.vwrn.
 net) is a radio station run by Second Life players.
It's comparable to local radio, with similar news, features and discussion, 
but
just focused on the Second Life world. Players can even purchase advertising
slots, which are paid for with in-game money, helping the organisers run the
station.

Ari 


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