Hi Cara,
I've been pondering that possability. The only way I can see it 
realistically happening for a blind person is to asign a little wave 
file of say Scansoft Karen saying what the picture is on the stone and 
then using virtual 3D to place it so a person might get an auditory idea 
of how the puzzle is laid out.
You might hear the word eagle repeated over and over off to your left, 
crocodile repeated over and over ahead, etc. I don't recall what all
the pictures were, but I know there is a good description of the room in 
question on the official Tomb Raider walkthrough site where I could get 
the list and create a minigame like it to try the idea out.
Still though I am not sure if something similar could be applied to Tomb 
Raider 6's lava room where you have to jump over the stones to get to 
the fire crystal. Although, I guess there is a way to do it if I put 
them at something simple like 45 degree angles from each other so it 
would be tricky but not too hard to figure out the patern.
In any case I've been thinking of Tomb Raider 1 since it has the least 
amount of tricky puzzles like that to solve. The puzzles that it does 
have usually just require some deductive reasoning. "Hmmm... none of the 
keys will open this door. Let me see what the little stone statue does. 
Ah yes, when I select statue from my inventory Lara places it in a spot 
made for it by the door and it slides open."
Another reason I picked Tomb Raider 1 is it was much shorter than the 
games that followed it. Tomb Raider one only has 15 levels where games 
like Last Revelation and Angel of Darkness had 35 to 40 levels. Allot of 
work to program one of those games.

Cara Quinn wrote:
>    Thomas, in the case of non-time limited puzzles, rather than trying  
> to recreate pictures and such with sound, might you simply create an  
> actual short verbal description of the pictures and such on each  
> stone?...  Each descript itself could come from a particular area in  
> the sound environment which would then give not only the placement,  
> but also the content...
>
> -Just a thought...
>
> Smiles,
>
> Cara  :)
>   


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