Hi Cara, I've been pondering that possability. The only way I can see it realistically happening for a blind person is to asign a little wave file of say Scansoft Karen saying what the picture is on the stone and then using virtual 3D to place it so a person might get an auditory idea of how the puzzle is laid out. You might hear the word eagle repeated over and over off to your left, crocodile repeated over and over ahead, etc. I don't recall what all the pictures were, but I know there is a good description of the room in question on the official Tomb Raider walkthrough site where I could get the list and create a minigame like it to try the idea out. Still though I am not sure if something similar could be applied to Tomb Raider 6's lava room where you have to jump over the stones to get to the fire crystal. Although, I guess there is a way to do it if I put them at something simple like 45 degree angles from each other so it would be tricky but not too hard to figure out the patern. In any case I've been thinking of Tomb Raider 1 since it has the least amount of tricky puzzles like that to solve. The puzzles that it does have usually just require some deductive reasoning. "Hmmm... none of the keys will open this door. Let me see what the little stone statue does. Ah yes, when I select statue from my inventory Lara places it in a spot made for it by the door and it slides open." Another reason I picked Tomb Raider 1 is it was much shorter than the games that followed it. Tomb Raider one only has 15 levels where games like Last Revelation and Angel of Darkness had 35 to 40 levels. Allot of work to program one of those games.
Cara Quinn wrote: > Thomas, in the case of non-time limited puzzles, rather than trying > to recreate pictures and such with sound, might you simply create an > actual short verbal description of the pictures and such on each > stone?... Each descript itself could come from a particular area in > the sound environment which would then give not only the placement, > but also the content... > > -Just a thought... > > Smiles, > > Cara :) > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
