hi sounds awsome. of course though we still want it to be a challenge  
as i find montyzoomas too easy smile
if we can ust as in monty order it in advance and test beta then i  
hope too

On 19 Jan 2008, at 02:34, Cara Quinn wrote:

>   Thomas, in the case of non-time limited puzzles, rather than trying
> to recreate pictures and such with sound, might you simply create an
> actual short verbal description of the pictures and such on each
> stone?...  Each descript itself could come from a particular area in
> the sound environment which would then give not only the placement,
> but also the content...
>
> -Just a thought...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 18, 2008, at 5:59 PM, Thomas Ward wrote:
>
>> Hi Will,
>> Yes, that is certainly my aim. Right now the question of how much it
>> is
>> like the original depends largely on what language and APIs I build
>> the
>> game with. The version I am working on currently written in .Net is
>> quite a bit like the original, because DirectX does an excellent job
>> of
>> rendering the world in virtual 3D audio. I'm currently researching  
>> the
>> possability of porting it to Java for multiplatform support, but I am
>> uncertain how much of the 3D Audio support will be the same. Java's
>> javax.sound.sampled library seams to be primative for my uses and I
>> might have to use OpenAL through the Java JOAL library to get the  
>> same
>> or similar 3D Audio support.
>> Anyway, no matter which language I end up using for the final release
>> and APIs I still want to have Lara climbing ropes, jumping across  
>> lava
>> pits, jumping up to pull switches, etc all like the original games.
>> In fact, a true 3D environment is one of the elements that makes TR
>> very
>> fun to play. A 3D game offers a completely different element of
>> strategy
>> and opertunities which I will explain.
>> For example, in Tomb Raider 1 there is a room Lara has to pass  
>> through
>> that is filled with three wolves in it. If you attack them on their
>> level they will pounce on Lara and she will be dead meet unless you
>> have
>> something like the Uzi in hand. If you only have Lara's  pistil you
>> get
>> when beginning the game, a very wimpy weapon, you could climb up onto
>> the wooden crosswalk above the room, look down, and sniper attack the
>> wolves from above.
>> That said, there may be some elements of the TR games that will be a
>> real witch to make accessible. Here is one example for you to
>> illistrate
>> what I mean.
>> In TR 6, Angel  of Darkness, Lara enters an ancient tomb called the
>> Hall
>> of Seasons. Behind each of the stone doors are rooms that are each
>> almost like minilevels in themselves. One of the rooms is filled with
>> lava. The objective is to collect the fire crystal, but to do that
>> Lara
>> has to jump around on little stones or pieces of ground sticking up
>> out
>> of the lava all at weird angles and locations. What makes it really
>> hard
>> is after Lara jumps off a stone it sinks into the lava and can not be
>> used again to get back to the main door. You end up having to figure
>> out
>> a patern to get to the fire crystal, and then plot a safe course
>> back to
>> the door.
>> TR 4, Last Revelation, has a similar challange on level 3 that would
>> be
>> difficult to make accessible. To get through the exit gate Lara has  
>> to
>> solve the combination that unlocks the door. To do this Lara has to
>> jump
>> on specific stones with pictures on them in a specific order. Every
>> time
>> she lands on a correct one one of the torches on the wall lights.  
>> When
>> all the torches are lit Lara can open the gate. If you screw it up  
>> the
>> torches will go out, and you have to double back to a room where you
>> can
>> reset the combination by pulling a chain guarded by a big ugly mummy.
>> So while I think I can make a version 90% true to the original games
>> there are some things I will have to either leave out or change in
>> someway to make them more accessible like fixing stones in one place
>> or
>> come up with an easier more accessible way to unlock a certain door
>> etc.
>>
>>
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