hi sounds awsome. of course though we still want it to be a challenge as i find montyzoomas too easy smile if we can ust as in monty order it in advance and test beta then i hope too
On 19 Jan 2008, at 02:34, Cara Quinn wrote: > Thomas, in the case of non-time limited puzzles, rather than trying > to recreate pictures and such with sound, might you simply create an > actual short verbal description of the pictures and such on each > stone?... Each descript itself could come from a particular area in > the sound environment which would then give not only the placement, > but also the content... > > -Just a thought... > > Smiles, > > Cara :) > > > On Jan 18, 2008, at 5:59 PM, Thomas Ward wrote: > >> Hi Will, >> Yes, that is certainly my aim. Right now the question of how much it >> is >> like the original depends largely on what language and APIs I build >> the >> game with. The version I am working on currently written in .Net is >> quite a bit like the original, because DirectX does an excellent job >> of >> rendering the world in virtual 3D audio. I'm currently researching >> the >> possability of porting it to Java for multiplatform support, but I am >> uncertain how much of the 3D Audio support will be the same. Java's >> javax.sound.sampled library seams to be primative for my uses and I >> might have to use OpenAL through the Java JOAL library to get the >> same >> or similar 3D Audio support. >> Anyway, no matter which language I end up using for the final release >> and APIs I still want to have Lara climbing ropes, jumping across >> lava >> pits, jumping up to pull switches, etc all like the original games. >> In fact, a true 3D environment is one of the elements that makes TR >> very >> fun to play. A 3D game offers a completely different element of >> strategy >> and opertunities which I will explain. >> For example, in Tomb Raider 1 there is a room Lara has to pass >> through >> that is filled with three wolves in it. If you attack them on their >> level they will pounce on Lara and she will be dead meet unless you >> have >> something like the Uzi in hand. If you only have Lara's pistil you >> get >> when beginning the game, a very wimpy weapon, you could climb up onto >> the wooden crosswalk above the room, look down, and sniper attack the >> wolves from above. >> That said, there may be some elements of the TR games that will be a >> real witch to make accessible. Here is one example for you to >> illistrate >> what I mean. >> In TR 6, Angel of Darkness, Lara enters an ancient tomb called the >> Hall >> of Seasons. Behind each of the stone doors are rooms that are each >> almost like minilevels in themselves. One of the rooms is filled with >> lava. The objective is to collect the fire crystal, but to do that >> Lara >> has to jump around on little stones or pieces of ground sticking up >> out >> of the lava all at weird angles and locations. What makes it really >> hard >> is after Lara jumps off a stone it sinks into the lava and can not be >> used again to get back to the main door. You end up having to figure >> out >> a patern to get to the fire crystal, and then plot a safe course >> back to >> the door. >> TR 4, Last Revelation, has a similar challange on level 3 that would >> be >> difficult to make accessible. To get through the exit gate Lara has >> to >> solve the combination that unlocks the door. To do this Lara has to >> jump >> on specific stones with pictures on them in a specific order. Every >> time >> she lands on a correct one one of the torches on the wall lights. >> When >> all the torches are lit Lara can open the gate. If you screw it up >> the >> torches will go out, and you have to double back to a room where you >> can >> reset the combination by pulling a chain guarded by a big ugly mummy. >> So while I think I can make a version 90% true to the original games >> there are some things I will have to either leave out or change in >> someway to make them more accessible like fixing stones in one place >> or >> come up with an easier more accessible way to unlock a certain door >> etc. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> . >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of >> the list, >> please send E-mail to [EMAIL PROTECTED] > > --- > View my Online Portfolio at: > http://www.onemodelplace.com/CaraQuinn > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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