Ah, that's what I thought.  I'm pretty far from that right now.   
lol!  Have you been able to get a dragon going?...

Smiles,

Cara  :)


On Jan 19, 2008, at 9:01 AM, Darren Harris wrote:

> No you need the lare, which takes quite a bit to upgrade to, but once
> you've got it, my point is, you could scrap everything else.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Cara Quinn
> Sent: 19 January 2008 16:35
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.
>
>
>   Correct me if I'm wrong, but it's not that easy just to 'make a
> bunch of dragons.'
>
>   Of course though, if you've done it, please please please do let me
> know how, as I love love love dragons!...
>
> Smiles,
>
> Cara  :)
>
>
> On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:
>
>> Hi thomas,
>>
>> Yes I see what you mean. Also the other point as well is the likes of
>> draggans make the game far to easy. You may as well just make a ton  
>> of
>
>> draggans and go off and burn everything.
>>
>> The map does need to be bigger. Far bigger to my mind. I like to
>> explore. I like to find my enemy not to know where it is every time.
>> That's 1 reason why I loved cossacks so much. But maybe I've been
>> spoilt
>> by games like that I don't know.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:gamers- 
>> [EMAIL PROTECTED]
>> On Behalf Of Thomas Ward
>> Sent: 19 January 2008 04:16
>> To: Gamers Discussion list
>> Subject: [Audyssey] Sound RTS Feedback and thoughts.
>>
>>
>> Hi Jean'Luc,
>> As a relatively new player of Sound RTS I would like to offer my
>> thoughts and feedback about Sound RTS. After nearly a week of
>> playing I
>> have really grown to enjoy this game immensely. Though, there are  
>> afew
>> things I think would improve the game for those just playing in
>> tootorial mode.
>> First, I really like the strategy elements the game provides. Not  
>> only
>> battle field tactics but having to plan ahead on how you are going to
>> finance the upgrades, army, and defences. It puts the gamer in a
>> position to ask if he/she wants to upgrade to a castle or build
>> something else more immediately useful instead. It is elements like
>> this
>>
>> that makes the game truly above most Audio games out there. Second, I
>> have beaten all three tootorials, and I am left with the feeling what
>> next. Part of my disappointment in beating the game is
>> the
>> game currently only has a 3 by 3 playing area. Once you use up all  
>> the
>> gold and wood in your posession and crush the enemies in the northern
>> areas there is no continuation from there. I would personally like to
>> see a much larger playing map, such as 10 by 10,  with the ability to
>> build both sides up to having castles, dragons, and catipolts, and
>> having full skaled engagements on a larger skale in tootorial mode.
>> Perhaps this is possible in online play, I don't know, but as someone
>> who is not always available for online play I'd like to see this
>> become
>> apart of the tootorial mode.
>> Third, as a personal preference I would like to be able to up and  
>> down
>> arrow through the menus rather than tab. I am not sure if anyone else
>> agrees with me but using arrows rather than tab seams much more
>> natural
>> to me than tabbing around the screen to find the map or tootorial I
>> want. I guess I'll stop here for now, but I did want to express  
>> that I
>> really
>> think Sound RTS is off to a good start.
>>
>>
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