Hi Jim, agreed, yours were actually the first audio games I'd ever  
seen for the computer!...  Personally, the card / board games I like  
are BlackJack (which I love)  woohoo!  and Monopoly!  I think you've  
done an amazing job with your versions and I'd love to see one on the  
Mac, so I don't have to do Windows anymore!  lol!...

   One game I'd love to see, which I haven't seen anyone go for yet,  
is Risk.  I don't like the 'war' games per se, but what I like about  
that game in particular is that you have the entire earth to play on  
and strategize over, and when I'd played it, it was with a bunch of  
friends, so one might find themselves dealing with allies rather than  
single opponents...  We just had fun with it...  :)

   anyway, I think a game like that could really work well over the  
web, and certainly wouldn't be all that difficult to create, with the  
stats / AI for computer play, probably being the most difficult part.

   Anyway, I'm straying a bit, so I'll just close by thanking you for  
your work which made some great games realities for the VI community  
on the computer!...

Have an awesome day!...

Smiles,

Cara  :)


On Jan 20, 2008, at 1:38 AM, Jim Kitchen wrote:

> Hi Thomas,
>
> You know that before I wrote my dos card games such as black jack  
> and draw poker we had no such games.  That is why I wrote them.  I  
> like many other enjoy a game of black jack or draw poker and as I  
> said we did not have those games before I wrote them.  The same goes  
> for many of my other dos games.  I think that there is room for all  
> types of games and I know that different people have different likes  
> and dislikes for games.  I for one do not care for the first person  
> shooter games.  And I know many others that have told me the same.   
> I am not into violent games at all.  I do like card and board  
> games.  I played them allot when I was young and still like to play  
> them.  Having them on the computer makes that possible and allot  
> easier than on a braille board.  I have never even seen Life, Master  
> Mind or Snakes and Ladders done in a braille version.  Of course I  
> lost my sight long before you did and thus I did not get a chance to  
> play many of the computer games that you have.  The games that I  
> played were back in the days of Pole Position, Pong, Space Invaders,  
> Pac Man, bowling, baseball and football.
>
> BFN
>
> ----- Original Message -----
> Hi Ari,
> The game I was mentioning is Termite Torpedo and is available through
> American Printing House for the Blind. The reason I don't favor the  
> game
> is it is very simplistic. More what I would consider a childrens game
> than a game for adults or serious hard core gamers. However, I have
> always had high standards for games, and am hard to please.
> The kinds of games that I get really interested in is games with some
> complexity in them like Sound RTS where you have to manage everything
> from paying your army, aquiring enough food to support that army, and
> pay for upgrades and new buildings to better equip and support that
> army. Galaxy Civilization is another game I really really dig for the
> same reason.
> If I am not playing the entire civilization theme games I go for FPS
> games like Tomb Raider, Jedi Knight, etc that has puzzle solving
> balanced with intense action and drama to keep you going until the
> credits scroll.  That to me is a good game.
> So you can see where I am coming from when I am disappointed by seeing
> sighted game developers writing a game like Termite Torpedo. The  
> game is
> ok, but nothing for me to write home about. I just felt, maybe just me
> only, that the game was targeting someone of low inteligence or was
> designed to target blind children rather than blind adults with
> commercial quality game taistes. Whichever it was I felt that the game
> wasn't designed to be played by a blind gamer who wants more out of
> accessible game developers than word puzzles, card games, and so on.
> In fact, the lack of my kind of games was why I got into writing games
> in the first place. When I was losing my sight I realised commercial
> game developers were not going to make their games accessible. When I
> discovered the accessible games market via the Audyssey magazine  
> around
> 98 or 99 I was disappointed that our comunity wasn't actively trying  
> to
> make 3D FPS games and other games I was use to playing for the PC.  
> Those
> old Audyssey mags I was reading were talking about text adventures etc
> and I was so turned off with accessible gaming until GMA released
> Lonewolf and Shades of Doom which all comes back to the original issue
> that accessible games are not equal to sighted games.
> That brings us right back to the original issue of this thread that it
> is hard for blind gamers, using accessible games, to attract a sighted
> player to play with them. The lack of graphics is certainly a factor,
> but for me it was the lack of features, lack of familiarity, and  
> lack of
> meeting commercial standards I was expecting to find.
> For example, the Jedi Knight games had full featured cut scenes, and
> they were in true 3D worlds. You would have to jump or use an elevator
> to get to another  floor with in the game level. You could cross  
> bridges
> or jump off of them to get back down to the main floor etc. Then,  
> after
> playing all that to find out that the blind games didn't have anything
> like that is quite a disappointment from someone formally sighted  
> turned
> blind.
>
>     Jim
>
> You're a card which will have to be dealt with.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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---
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