ah, almost forgot, Jim, I wasn't necessarily suggesting that you code Risk. <smile> As some often suggest of developers, in an off- hand way. lol!...
<smile> I just reread my note and it didn't quite come out the way I wanted!... lol! Anyway, thanks again and catch ya on the flip... Smiles, CQ :) On Jan 20, 2008, at 8:01 AM, Cara Quinn wrote: > Hi Jim, agreed, yours were actually the first audio games I'd ever > seen for the computer!... Personally, the card / board games I like > are BlackJack (which I love) woohoo! and Monopoly! I think you've > done an amazing job with your versions and I'd love to see one on the > Mac, so I don't have to do Windows anymore! lol!... > > One game I'd love to see, which I haven't seen anyone go for yet, > is Risk. I don't like the 'war' games per se, but what I like about > that game in particular is that you have the entire earth to play on > and strategize over, and when I'd played it, it was with a bunch of > friends, so one might find themselves dealing with allies rather than > single opponents... We just had fun with it... :) > > anyway, I think a game like that could really work well over the > web, and certainly wouldn't be all that difficult to create, with the > stats / AI for computer play, probably being the most difficult part. > > Anyway, I'm straying a bit, so I'll just close by thanking you for > your work which made some great games realities for the VI community > on the computer!... > > Have an awesome day!... > > Smiles, > > Cara :) > > > On Jan 20, 2008, at 1:38 AM, Jim Kitchen wrote: > >> Hi Thomas, >> >> You know that before I wrote my dos card games such as black jack >> and draw poker we had no such games. That is why I wrote them. I >> like many other enjoy a game of black jack or draw poker and as I >> said we did not have those games before I wrote them. The same goes >> for many of my other dos games. I think that there is room for all >> types of games and I know that different people have different likes >> and dislikes for games. I for one do not care for the first person >> shooter games. And I know many others that have told me the same. >> I am not into violent games at all. I do like card and board >> games. I played them allot when I was young and still like to play >> them. Having them on the computer makes that possible and allot >> easier than on a braille board. I have never even seen Life, Master >> Mind or Snakes and Ladders done in a braille version. Of course I >> lost my sight long before you did and thus I did not get a chance to >> play many of the computer games that you have. The games that I >> played were back in the days of Pole Position, Pong, Space Invaders, >> Pac Man, bowling, baseball and football. >> >> BFN >> >> ----- Original Message ----- >> Hi Ari, >> The game I was mentioning is Termite Torpedo and is available through >> American Printing House for the Blind. The reason I don't favor the >> game >> is it is very simplistic. More what I would consider a childrens game >> than a game for adults or serious hard core gamers. However, I have >> always had high standards for games, and am hard to please. >> The kinds of games that I get really interested in is games with some >> complexity in them like Sound RTS where you have to manage everything >> from paying your army, aquiring enough food to support that army, and >> pay for upgrades and new buildings to better equip and support that >> army. Galaxy Civilization is another game I really really dig for the >> same reason. >> If I am not playing the entire civilization theme games I go for FPS >> games like Tomb Raider, Jedi Knight, etc that has puzzle solving >> balanced with intense action and drama to keep you going until the >> credits scroll. That to me is a good game. >> So you can see where I am coming from when I am disappointed by >> seeing >> sighted game developers writing a game like Termite Torpedo. The >> game is >> ok, but nothing for me to write home about. I just felt, maybe just >> me >> only, that the game was targeting someone of low inteligence or was >> designed to target blind children rather than blind adults with >> commercial quality game taistes. Whichever it was I felt that the >> game >> wasn't designed to be played by a blind gamer who wants more out of >> accessible game developers than word puzzles, card games, and so on. >> In fact, the lack of my kind of games was why I got into writing >> games >> in the first place. When I was losing my sight I realised commercial >> game developers were not going to make their games accessible. When I >> discovered the accessible games market via the Audyssey magazine >> around >> 98 or 99 I was disappointed that our comunity wasn't actively trying >> to >> make 3D FPS games and other games I was use to playing for the PC. >> Those >> old Audyssey mags I was reading were talking about text adventures >> etc >> and I was so turned off with accessible gaming until GMA released >> Lonewolf and Shades of Doom which all comes back to the original >> issue >> that accessible games are not equal to sighted games. >> That brings us right back to the original issue of this thread that >> it >> is hard for blind gamers, using accessible games, to attract a >> sighted >> player to play with them. The lack of graphics is certainly a factor, >> but for me it was the lack of features, lack of familiarity, and >> lack of >> meeting commercial standards I was expecting to find. >> For example, the Jedi Knight games had full featured cut scenes, and >> they were in true 3D worlds. You would have to jump or use an >> elevator >> to get to another floor with in the game level. You could cross >> bridges >> or jump off of them to get back down to the main floor etc. Then, >> after >> playing all that to find out that the blind games didn't have >> anything >> like that is quite a disappointment from someone formally sighted >> turned >> blind. >> >> Jim >> >> You're a card which will have to be dealt with. >> >> [EMAIL PROTECTED] >> http://www.kitchensinc.net >> (440) 286-6920 >> Chardon Ohio USA >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> . >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of >> the list, >> please send E-mail to [EMAIL PROTECTED] > > --- > View my Online Portfolio at: > http://www.onemodelplace.com/CaraQuinn > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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