Hi, Quote It was like back in like 1990 that I first got on line and got into the FidoNet Email lists such as Blink Talk and Blind Talk. That and searching the BBSs was how I found that there was a need to share the games that I was producing for my own playability. End quote
Wow! I wasn't even aware you had been writing games that long. Though, back in 1990 I still had some useful vision, and was still playing Super NES and other games of that era. I didn't write my first text game until 1998, and at that time I didn't even know there was an Audyssey comunity. Like allot of others in the general blind comunity I didn't even know there was an Audyssey mag, list, and games out there for us. So I wrote some black jack, hangman, and other games thinking I was the first to come up with the idea. It was only after I discovered Audyssey that I learned there were others out here with the same thoughts and ideas I had. Quote Ok, it just sounded to me like you were saying that games like that were useless and people shouldn't even waste time making them because no one would even want to play them. End quote No, actually card games, board games, and word puzzles are still in high demand. I recently ran a poll on the Mac Visionaries mailing list and the majority of requests were for games similar to your Casino and Monopoly games. Mac users seamed less interested in First Person, Side-Scrollers, and other action style games I generally like to play. As it so happens the card, board, and word puzzle games are about the easiest types of games for me to create so I am not at all unhappy they requested something easier to design. The First Person games like Tomb Rader and the Racing simulations like Raceway requires allot of jeometry and real time physics which is allot more work than just a puzzle or board game. As it happens there are a few board games that are really cool that have never been created in accessible format such as Dark World, Battle Masters, and Futile. probably not your style of game, but they are basically games dealing with Knights, Footman, Dwarfs, Goblins, Skeleton Warriors, etc played out on battle fields. I have always been a fan of the strategy style board games. Large and small skale military campaigns and things like that. Quote We sure have come along way since the days of the dos games where we didn't have a sound file playing engine like DirectX. I thought that it was very exciting when David openly here asked for input and worked on creating the first accessible live action first person shooter game. End quote Yes, DirectX really revolutionised both the sighted and accessible games market in a way that is still dificult to match today. I look at what is possible with DirectX in games like Shades of Doom 1.2, and I am having difficulties finding alternative solutions that equals DirectX in a feature by feature comparison. When GMA released Shades of Doom I realised my plans to creat the kinds of games I wanted to make was not only possible but was already happening. Obviously, I haven't been as quick on getting my own games out, but I know now that when I get ready to do them all the technologies and means are there. Quote Yeah, it may very well be an age difference thing as I am still an anti war, anti violence, long hair, peace loving hippie. Or it may be a personality difference thing. I just have never gotten into any of the D and D or other role play type of games. And of course I would never ever take my pet cat and throw it into a swimming pool just to hear it scream. End quote Lol! Well, as for the cat you got me there. All I can say is I was a bit of a roudy kid. Some might call it ornery. As for the difference in opinion who really knows? All humans have there own individual likes and dislikes, and no one was cut from the same cookie cuttter. All one needs to do is watch the election debates going on between the various canidates and the poll numbers constantly seam to be shifting from week to week to see how differing opinions can be between people. Some canidates have stronger support in some states better than others. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
