I didn't know much about it all until I stumbled on to it in about 1996. I was on the old now dead henrichson site and found all these files called audxx.zip where the xx was the number of the issue. I was borred enough to download it all and read all 21 or so issues, actually I think at that time there were something like 16-17 issues. I got on the mail lists and I was with the crowd upto electronic distrobutions on email. Ok I have had my ups and downs, I've seen entire hacker and comunity battles, I've even taken the wrong side and things, my track record hasn't been the best shell we say but it seems ok I think for the last year at least maybe 2. I'm interested for the audacity mag though to now we are in 2008 that we should have a history of the mag, where it came from and where it was going to go to. I also think we are ready to go to the next step of the mag, that being audio recordings of it, each dev etc says their bit, interviews over skype or whatever are recorded if possible etc. I don't have much hardware and I probably will have to use quickmix loads, and speech will come in to the mag but we are not exactly a pro mag. I'd be happy to produce this as long as all audio bits came to me in the right time, I am thinking to do some tech thing, I can use mediafire for uploading, I mean I doubt we will use loads and loads of files, however. I do understand that you may have to have a text version and for articles that can not be recorded in audio I can read the things out with speech synths in notepad. I don't want people to put themselves out though. Oh Before I forget I am probably going to not put the emails and letters in as its probably going to be a real pain ofcause if some of you that send letters can record voice wise great. If not I can probably read those to. I am probably going to get a job soon but except for the x-sight testing and maybe other tests I have nothing else to do. I am also thinking about doing a podcast of this thing maybe. I don't know if I should set up something on net radio or what, or what is best. My origional idea was to send via mediafire or usendit the link to the completed mp3 then if someone wanted to broadcast/ podcast they could. I accept that I probably will not replace the text version of the mag at least not in the short term. What does everyone think of this.
>Hi, > >Quote >It was like back in like 1990 that I first got on line and got into the >FidoNet Email lists such as Blink >Talk and Blind Talk. That and searching the BBSs was how I found that >there was >a need to share the games that I was producing for my own playability. >End quote > >Wow! I wasn't even aware you had been writing games that long. Though, >back in 1990 I still had some useful vision, and was still playing Super >NES and other games of that era. >I didn't write my first text game until 1998, and at that time I didn't >even know there was an Audyssey comunity. Like allot of others in the >general blind comunity I didn't even know there was an Audyssey mag, >list, and games out there for us. So I wrote some black jack, hangman, >and other games thinking I was the first to come up with the idea. It >was only after I discovered Audyssey that I learned there were others >out here with the same thoughts and ideas I had. > >Quote >Ok, it just sounded to me like you were saying that games like that were >useless >and people shouldn't even waste time making them because no one would >even want to >play them. >End quote > >No, actually card games, board games, and word puzzles are still in high >demand. I recently ran a poll on the Mac Visionaries mailing list and >the majority of requests were for games similar to your Casino and >Monopoly games. Mac users seamed less interested in First Person, >Side-Scrollers, and other action style games I generally like to play. >As it so happens the card, board, and word puzzle games are about the >easiest types of games for me to create so I am not at all unhappy they >requested something easier to design. The First Person games like Tomb >Rader and the Racing simulations like Raceway requires allot of jeometry >and real time physics which is allot more work than just a puzzle or >board game. >As it happens there are a few board games that are really cool that have >never been created in accessible format such as Dark World, Battle >Masters, and Futile. probably not your style of game, but they are >basically games dealing with Knights, Footman, Dwarfs, Goblins, Skeleton >Warriors, etc played out on battle fields. I have always been a fan of >the strategy style board games. Large and small skale military campaigns >and things like that. > >Quote >We sure have come along way since the days of the dos games where >we didn't have a sound file playing engine like DirectX. I thought that >it was very >exciting when David openly here asked for input and worked on creating >the first >accessible live action first person shooter game. >End quote > >Yes, DirectX really revolutionised both the sighted and accessible games >market in a way that is still dificult to match today. I look at what is >possible with DirectX in games like Shades of Doom 1.2, and I am having >difficulties finding alternative solutions that equals DirectX in a >feature by feature comparison. >When GMA released Shades of Doom I realised my plans to creat the kinds >of games I wanted to make was not only possible but was already >happening. Obviously, I haven't been as quick on getting my own games >out, but I know now that when I get ready to do them all the >technologies and means are there. > >Quote >Yeah, it may very well be an age difference thing as I am still an anti >war, anti >violence, long hair, peace loving hippie. Or it may be a personality >difference >thing. I just have never gotten into any of the D and D or other role >play type >of games. And of course I would never ever take my pet cat and throw it >into a swimming >pool just to hear it scream. >End quote > >Lol! Well, as for the cat you got me there. All I can say is I was a bit >of a roudy kid. Some might call it ornery. >As for the difference in opinion who really knows? All humans have there >own individual likes and dislikes, and no one was cut from the same >cookie cuttter. All one needs to do is watch the election debates going >on between the various canidates and the poll numbers constantly seam to >be shifting from week to week to see how differing opinions can be >between people. Some canidates have stronger support in some states >better than others. > > >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
