Thomas, an alternative might be to have the installer check for the  
appropriate .net framework / Dx versions and point the user to the  
website or the docs if they aren't installed?...

Smiles,

Cara  :)


On Jan 27, 2008, at 10:28 AM, Thomas Ward wrote:

> Hi Kuvvosh and all,
> I was just discussing this off list with someone else and the reason  
> the
> DirectX and .NET Frameworks were not installed with my games is it  
> will
> add around 110 MB to every game install. A game like Montezuma's  
> Return,
> which is 29 MB, would instantly become a 139 MB download. That uses  
> more
> server drive space, more bandwidth, and would be difficult for those  
> on
> dialup to download.
> I guess what gets me about this entire thing is including it with  
> every
> game would be unnecessary if people would just read the documentation
> first That is all that is required.. Though, I guess developers have  
> to
> make up for others inability to do the obvious.
>
> Kuvvosh wrote:
>> I noticed on a lot of new programs that if you install them, if you  
>> don't
>> meet the requirements it will not install until you do, and some even
>> install the stuff for you before the main program install.   Why  
>> not just
>> compile the game with the DX and .Net and have them install before  
>> the game
>> so that way no one can't say it won't install?
>>
>> Just a Thought.  And Yes I know the installer would be bigger, but  
>> oh well.
>>
>> Kuvvosh
>>
>
>
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