Hi Cara, Yes. Not only that, but more universal languages like Java are more centralized arounda common framework and code base than are Microsoft's .NET languages. A game written in Java may only require the Sun JRE to run provided you haven't tied into OpenAL, DirectX, or some other third-party development API. To create the same game in C# .NET at a minimum you need to install the .NET Framework, DirectX or XNA, and optionally Sapi voices. In Comparison .NET stuff kind of bites. I know FreeTTS doesn't sound quite as good as some commercial voices for Mac, Linux, and Windows do but I have noticed that it is very reliable. Sure it takes a little time to load with a Java cold start, but if it is warm started FreeTTS is as responsive, fast, and works just as good as Eloquence is with Jaws. In fact, it might even work a little better with Java 6, and it can be run on Linux, Mac, and Windows.
Cara Quinn wrote: > Agreed, and I think it's a very good decision to move to a more > universal language so to speak. <smile> and that's not because I'm > on a Mac! lol! > > the idea of reusable code is a very important feature of OOP > languages in general, so it's not only not cheating, but also accepted > practice... > > Have an awesome day!… > > Smiles, > > Cara :) > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
