hmmm.
I have not been getting mail from that list for ages.
It just stopped suddenly, although I never left it.
At 01:58 p.m. 9/02/2008, you wrote:
>   Hi shaun, I thought you were on the AGRIP list as well, in which  
>case, you'd have also gotten Matthew's announcement of the latest RC  
>and where to get it…  I'm sure I've seen you there for at least a year  
>now.  <smile>
>
>   And, just to be clear, the link hasn't changed a bit from at least  
>two and a half years ago which makes it a bit easier for peeps to  
>find.  Anyway, you can visit:
>
>http://www.agrip.org.uk
>
>   -and the latest ver is in Downloads…  -And, as with every other  
>Windows release I know of for the past two and a half years, you don't  
>need to compile anything…
>
>   As far as the bug fixes and new features, <smile>  once again,  
>love, I always am very clear in the docs and in my initial notes to  
>the list for new releases, about important fixes and features.  So  
>I'll be sure and let you know when that lil precache bugaboo is fixed,  
>K?…
>
>kiss kiss, and enjoy the game!…
>
>Smiles,
>
>Cara  :)
>
>
>On Feb 8, 2008, at 3:29 PM, shaun everiss wrote:
>
>> where does one get the latest aq version, the last I heard the  
>> windows one had issues compiling.
>> Also is the sound cache bug in jq fixed so we can play that in  
>> single player mode?
>> Or is there an sp version.
>> At 10:33 p.m. 8/02/2008, you wrote:
>>> Hey All, first off, sorry for the cross-posting but I thought peeps
>>> would be interested in this.
>>>
>>> I've been burning a bit of the midnight oil as it were, and have
>>> just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the
>>> mod to work with the latest RC (.3.0) of Audio Quake so that
>>> now,players running the mod can connect to servers.
>>>
>>> The non-standard player eyes model warning is still present, but it
>>> is harmless and shouldn't cause any problems for the moment…
>>>
>>> I'll give the direct link for the latest update below, but first:
>>>
>>> *** VERY IMPORTANT ***
>>>
>>> When downloading this file, for users of Internet Exploder, uh, I  
>>> mean
>>> Explorer, lol! in your save as dialogue, if the file name is set to a
>>> zip file extension;
>>>
>>> • first, in the file types selection,  select the 'all files' option
>>>
>>> • then rename the file extension back to .qmod
>>>
>>> this way the file will be able to install the way it should, without
>>> Windows trying to interfere…
>>>
>>> Okay, here's the direct link.
>>>
>>> http://tbrn.net/modgirl/JediQuake42.qmod
>>>
>>> I'll be updating my website over the weekend to reflect this, as
>>> well as checking into the tbrn situation to see how the server is
>>> fairing.  I'll also continue testing to see about other recent issues
>>> peeps have been mentioning and also updating the OverKill code so  
>>> that
>>> it too will not show this bug.
>>>
>>> Have a lovely evening / morning wherever you may be and enjoy!…
>>>
>>> As always please do let me know if there are any problems…
>>>
>>> Nighters,
>>>
>>> CQ Out!…  :)
>>> ---
>>> View my Online Portfolio at:
>>> http://www.onemodelplace.com/CaraQuinn
>>>
>>> ---
>>> View my Online Portfolio at:
>>> http://www.onemodelplace.com/CaraQuinn
>>>
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
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>>
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
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>> .
>> You can make changes or update your subscription via the web, at
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>
>---
>View my Online Portfolio at:
>http://www.onemodelplace.com/CaraQuinn
>
>
>---
>Gamers mailing list __ [email protected]
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