Go do some of your own randomising then if you think that's all it is!

----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, February 16, 2008 2:51 PM
Subject: Re: [Audyssey] Acefire price


> Ace! Fire!'s price!is! totally! Totally ridiculous!
> Why! on!  Earth!~ do! We! Have! To! Pay! For! A! little! Game! Only !
> consisting!of
> ! randomizing!
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Damien Sadler
> Sent: Saturday, February 16, 2008 8:27 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Acefire price
>
> OK. Let's get one thing straight here. Forget about the prices for a sec,
> forget even Acefire. Let's talk X-Sight in general.
> Right. What about Acefire preorders? Everybody messes up! I was being
> bombarded with comments, advice and suggestions. Confusions is one of the
> worst things to have to deal with as a beginner developer. As for
> LightTech's free games, that's their decision to make it free, just like
> it's my decision to charge for Acefire.
> If you saw just how much testing this thing has been through, how much 
> money
> I've spent on it, how stressed out I got, not only from this but from all
> other activity in my life, people nagging and pressurising me not just for
> new features, this and that, but for personal issues as well, if I wasn't 
> on
> such a limited budget, if this didn't have to come out of my own money, 
> for
> your information, I could be thrown out of college because of my outside
> activities. Not that it probably matters to you all who buy and play or 
> use,
> but to a developer, it's a lot of hard work. That code is 667kb in size,
> 21512 lines, and in my honest opinion I feel that your message was rather
> rude on the subject of mistakes, messups and high prices.
> I'm sorry Cory, but I think you need to sit down and try and develop a 
> game
> or piece of software and tell me then what it feels like as a first-timer.
> All I can say is, for what Acefire is right now, and for what Dectalk
> Scripter and Talking Timepiece will be in the future, I've bent over
> backwards to add features that people are constantly requesting, and I 
> said
> that there's more to come in 2.0. I've got about forty different projects
> I'm attempting to work on at once. When I'm working on Acefire, I've got
> somebody contacting me about Danger City. When I work on Chopper 
> Challenge,
> I get someone contact me about Acefire. When I finally get to work on 
> Danger
> City, someone else will come along and ask about Dectalk Scripter.
> No program is ever fully completed as we all know. Programs and games are
> constantly getting updated, and I've developed for free for so long now,
> buying custom made libraries, off-the-shelf libraries, sounds, music, and 
> am
> sick of getting nothing back for it. That's how devs get broke. I can't 
> even
> live, because I'm constantly working for X-Sight. I'm constantly roaming 
> the
> country staying at friend's house and eating their food.
> I won't mention any names, but there's three people in particular who
> encouraged me to sell this game, one of them himself being a developer. 
> Now
> I get a price/game release rebellion. I was told and advised to knock the
> price down. I knocked the price down, making the pay very low for me.
> If you'd rather I finished it there, developed for myself instead, I could
> easily flush the whole lot down the toilet, take down the whole site, and
> easily spend as much money as I've spent on X-Sight over the past two 
> years
> on a decent Yamaha Tyros II keyboard while still being able to buy my own
> food and arrange to move over to the states to live and spend time with my
> girlfriend.
> I'm sorry if this message appears harsh, but I feel you ought to know the
> long and short of it.
> Thanks.
> Regards,
> Damien
>
>
>
>
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