I'm curious about something.  Maybe I misunderstood.  I think?? you said 
that the games were not worth the money because you found them too easy to 
play, yet, once you found out what it took to produce the games, you bought 
them?  Was that merely to support the manufacturer?, or did you use them as 
examples from which to learn the art of game production?  Thanks.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

----- Original Message ----- 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Saturday, February 16, 2008 2:14 PM
Subject: Re: [Audyssey] my remorseful appology


> Hi,
> Apology accepted. I can understand what it's like to be the player of a 
> game
> that you don't think is worth the money. I used to be in exactly the same
> situation myself before I started developing. Why pay for this game? It's 
> so
> simple...that sort of thing. I remember four games in particular that I 
> had
> that attitude with. But since I started developing myself, I realised just
> what it takes, and in the end I bought those games that I thought were a
> complete waste of money originally.
> Regards,
> Damien
>
>
> ----- Original Message ----- 
> From: <[EMAIL PROTECTED]>
> To: "Gamers" <[email protected]>
> Sent: Saturday, February 16, 2008 8:48 PM
> Subject: [Audyssey] my remorseful appology
>
>
>> HI all
>> I'm terribly terribly sorry for my bad behavior.  My weak point is if
>> somebody made me unhappy I blow off steam on the wrong place.
>> I was so worked up about somebody who mistreated me at work, and  before 
>> I
>> could realize what i was doing, I went blow off steam and I jumped down
>> on  innoscent people.
>> well damion, its your game. its your decision what to charge for it. It
>> was totally unreasonable of me to jump down your neck without even trying
>> the demo.
>> because others on the list said that ace fire doesn't have any replay
>> value, I just went on stressing it further.
>> Now I also see your point, you spent lots on sound effects and you spent
>> hours creating it.
>> bavisoft's titles is also pricy and they too don't have replay value, so
>> its each company's decision how much replay value to add to a game and
>> what to charge for it.
>>
>>
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>
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