Hi Folks,
I also found the number and keys of the combos confusing and difficult to 
remember and especially linking them with the specific sounds of the 
punches.
 But as some people have a better sound memory I know that those people 
found the game too easy.
I propose adding an element of artificial intelligence in that the opponent 
only punches the same combo until you beat him. So the game would have to 
keep track of your failure and success and make the game more difficult if 
you keep beating the opponent.
This feature would make the game easier for those like me who have a hard 
time with the combos and make the game more complex to those who can 
remember the combos easily.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 19, 2008 7:43 PM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


> Well I always found the key combos confusing, there were to many  to 
> remember.
>
> At 03:53 a.m. 20/02/2008, you wrote:
>>Hey all,
>>Damien can't send any email, so I'm posting this on his behalf. Is there
>>anything you guys want him to work on for this game? He took over the
>>project so if you guys have any suggestions make sure to let him know!
>>Good day to you all!
>>
>>
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>
>
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